[Freeciv-Dev] [patch #2840] Autosettler tweak for 2.4 r 20006

2011-08-09 Thread Marko Lindqvist
Follow-up Comment #3, patch #2840 (project freeciv): Current S2_3 versions of this patch are in attached to patch #2841. I'll close that ticket as duplicate of this one, but one may still want to access files from it. ___ Reply to this ite

[Freeciv-Dev] [patch #2840] Autosettler tweak for 2.4 r 20006

2011-08-06 Thread Ryan Riegel
Follow-up Comment #2, patch #2840 (project freeciv): See my comment in https://gna.org/patch/?2866 ___ Reply to this item at: ___ Message sent via/by Gna! htt

[Freeciv-Dev] [patch #2840] Autosettler tweak for 2.4 r 20006

2011-08-03 Thread Micke
Follow-up Comment #1, patch #2840 (project freeciv): The attached diff does _not_ depend on the previously attached one and is good up to at least r 20064. In addition to the road- and farmland tweaks it takes care of https://gna.org/bugs/?17767 (in fact, it should make tiles with resources prior

[Freeciv-Dev] [patch #2840] Autosettler tweak for 2.4 r 20006

2011-07-27 Thread Micke
URL: Summary: Autosettler tweak for 2.4 r 20006 Project: Freeciv Submitted by: someswede Submitted on: Wed Jul 27 15:42:15 2011 Category: ai Priority: 5 - Normal