[Freeciv-Dev] [patch #3057] Rename default ai as classic

2012-01-15 Thread Marko Lindqvist

Update of patch #3057 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #3057] Rename default ai as classic

2011-11-19 Thread Marko Lindqvist

Update of patch #3057 (project freeciv):

 Planned Release:   2.5.0 => 2.4.0, 2.5.0   

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Follow-up Comment #1:

2.4.0 will be first release with loadable AI modules. We've never released
anything that has AI type named "default". It makes sense to commit this name
changed to S2_4 too to not use name "default" in the first place, and that way
to avoid name change between 2.4 and 2.5.

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[Freeciv-Dev] [patch #3057] Rename default ai as classic

2011-11-15 Thread Marko Lindqvist

URL:
  

 Summary: Rename default ai as classic
 Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 15 Nov 2011 10:00:00 PM EET
Category: ai
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0

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Details:

Default ai is currently both filling the role of default ai module, and named
as "default". Using word "default" for both meanings can be confusing once
they refer to distinct modules. I'm actually about to implement configure time
setting of default ai module to ease testing of modules in development. With
that feature in one would say that "default default is default".

Attached patch renames default ai module as "classic" for end-user visible
(configure switches, module name to load, ai type to assign to created player)
parts.



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File Attachments:


---
Date: Tue 15 Nov 2011 10:00:00 PM EET  Name: ClassicAi.diff  Size: 6kB   By:
cazfi



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