[Freeciv-Dev] [patch #3178] Max_Trade_Routes effect

2012-04-12 Thread Marko Lindqvist
Update of patch #3178 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/patch/?3178

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #3178] Max_Trade_Routes effect

2012-03-26 Thread Marko Lindqvist
Update of patch #3178 (project freeciv):

  Status: In Progress = Ready For Test 


___

Reply to this item at:

  http://gna.org/patch/?3178

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #3178] Max_Trade_Routes effect

2012-03-09 Thread David Fernandez
Follow-up Comment #1, patch #3178 (project freeciv):

Thank you, I'll surely use this rule effect.

While you are at it, I'd also suggest to add a rule effect to multiply/divide
the trade bonus obtained from trade routes.

I found a workaround to half it by using this code:

[effect_trade_route_reduce]
name= Output_Per_Tile
value   = 100
reqs=
{ type, name, range
  OutputType, Trade, Local
}

[effect_trade_route_reduce_1]
name= Output_Bonus_2
value   = -50
reqs=
{ type, name, range
  OutputType, Trade, Local
}

but it has very limited usage and produces some non desired effects.

___

Reply to this item at:

  http://gna.org/patch/?3178

___
  Mensaje enviado vía/por Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #3178] Max_Trade_Routes effect

2012-03-03 Thread Marko Lindqvist
Update of patch #3178 (project freeciv):

  Status:  Ready For Test = In Progress


___

Reply to this item at:

  http://gna.org/patch/?3178

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #3178] Max_Trade_Routes effect

2012-03-02 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?3178

 Summary: Max_Trade_Routes effect
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 03 Mar 2012 12:53:45 AM EET
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0

___

Details:

This patch makes maximum number of trade routes city may establish controlled
by an effect. I intentionally left out removal of existing trade routes even
if effect value decreases below current number of max trade routes. This is to
reduce micro-management. User should not be forced to establish same
traderoute again if effect value temporarily dips.
Hard maximum (one that the effect value is clipped to) of trade routes is
increased from 4 to 5.
In all supplied rulesets, except civ1, effect that makes max number of trade
routes always 4 has been added. In civ1 ruleset effect provides maximum of 4
trade routes. I don't know what civ2 ruleset should have. I just assume that
freeciv's traditional number of trade routes, 4, has been inherited from civ2.




___

Reply to this item at:

  http://gna.org/patch/?3178

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev