[Freeciv-Dev] [patch #4004] RFC: Generalized actions

2016-01-20 Thread Marko Lindqvist
Update of patch #4004 (project freeciv): Assigned to:None => sveinung Planned Release: => 3.0.0 ___ Reply to this item at:

[Freeciv-Dev] [patch #4004] RFC: Generalized actions

2013-08-16 Thread Sveinung Kvilhaugsvik
Follow-up Comment #6, patch #4004 (project freeciv): > I'll go through your patches within a week (sorry for the delay, but I have limited time) for at least commenting them. Great. Hints when you read them: * As there currently only are two supported actions I have left them in an enum for now.

[Freeciv-Dev] [patch #4004] RFC: Generalized actions

2013-08-15 Thread Marko Lindqvist
Follow-up Comment #5, patch #4004 (project freeciv): > Please let me know if it still is to early to judge. I'll go through your patches within a week (sorry for the delay, but I have limited time) for at least commenting them. As for committing stuff, I'm currently mainly trying to get extras wo

[Freeciv-Dev] [patch #4004] RFC: Generalized actions

2013-08-08 Thread Sveinung Kvilhaugsvik
Follow-up Comment #4, patch #4004 (project freeciv): > As for the rest, I want to see some code before judging the design for performance etc. A snapshot of my progress is found in patch #4077, patch #4078 and patch #4079. Please let me know if it still is to early to judge. _

[Freeciv-Dev] [patch #4004] RFC: Generalized actions

2013-08-02 Thread Marko Lindqvist
Follow-up Comment #3, patch #4004 (project freeciv): > I think spy actions are a nice place to start I don't think current AI code ever does *spy* actions, so starting from them would also free you from thinking AI in initial version. AI does do diplomat actions (such as bribing units). As for t

[Freeciv-Dev] [patch #4004] RFC: Generalized actions

2013-08-01 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, patch #4004 (project freeciv): A suggested approach. It separates the concept "action" from the concept "action enabler". An action is something a player can do. Examples of actions include building a road, building a rail road and inciting a city to revolt. It may be random

[Freeciv-Dev] [patch #4004] RFC: Generalized actions

2013-07-16 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, patch #4004 (project freeciv): > I wonder if we could tie that "actions" stuff to "causes" I've partly implemented. One possibility is to have all actions cause EC_PLAYER_ACTION. Another is to make player actions a subset of causes. __

[Freeciv-Dev] [patch #4004] RFC: Generalized actions

2013-07-15 Thread Marko Lindqvist
URL: Summary: RFC: Generalized actions Project: Freeciv Submitted by: cazfi Submitted on: Mon 15 Jul 2013 10:19:24 PM EEST Category: None Priority: 5 - Normal