[Freeciv-Dev] [patch #4103] Extra native_to

2013-08-26 Thread Marko Lindqvist
Update of patch #4103 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4103] Extra native_to

2013-08-24 Thread Marko Lindqvist
Follow-up Comment #2, patch #4103 (project freeciv):

- Comment corrected

(file #18749)
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Additional Item Attachment:

File name: NativeExtras-2.patch.bz2   Size:7 KB


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[Freeciv-Dev] [patch #4103] Extra native_to

2013-08-23 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4103

 Summary: Extra native_to
 Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 23 Aug 2013 12:32:02 PM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:

Make native_to property of all extras, not just bases and roads. Also replace
base/road NativeTile flag with extra one. So now it's possible that
irrigation etc make tile native for a unit.



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File Attachments:


---
Date: Fri 23 Aug 2013 12:32:03 PM EEST  Name: NativeExtras.patch.bz2  Size:
8kB   By: cazfi

http://gna.org/patch/download.php?file_id=18737

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[Freeciv-Dev] [patch #4103] Extra native_to

2013-08-23 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, patch #4103 (project freeciv):

Had a look. In extras.h' extra_flag_id: Tile with this road is considered
native road - extra

 So now it's possible that irrigation etc make tile native for a unit.
Being able to do this for pollution opens some interesting possibilities.
Thank you.

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