URL:
http://gna.org/patch/?4232
Summary: Animals
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 01 Oct 2013 12:47:11 AM EEST
Category: general
Priority: 5 - Normal
Status: In Progress
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 2.6.0
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Details:
Add third barbarian type, animals. Animal units are placed to map when game
starts, on terrains suitable to them. Unlike other barbarian types, this one
is completely optional. If ruleset defines no animal nation (nation is still
needed to control units), none appears in game.
Each terrain type can have one animal unit type defined to appear on them.
Attached patch
- Creates animal nation if there's one in ruleset
- Adds animal units on game start
It does not adjust behavior of animals. Simply don't use this feature in your
ruleset yet if you cannot live with this limitation. Future patches should
make them behave more like animals (no conquering and running cities... not
even moving far away from their natural terrains)
There's one issue that must be resolved within this ticket: handling of old
savegames that have max number of players. As this patch adds third barbarian
nation, max number of normal players goes down by one.
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File Attachments:
---
Date: Tue 01 Oct 2013 12:47:11 AM EEST Name: Animals.patch.bz2 Size: 5kB
By: cazfi
http://gna.org/patch/download.php?file_id=19117
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