[Freeciv-Dev] [patch #4367] Copy classic script.lua to civ2civ3 script.lua

2014-01-01 Thread Marko Lindqvist
Update of patch #4367 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #4367] Copy classic script.lua to civ2civ3 script.lua

2013-12-29 Thread Marko Lindqvist
URL:
  

 Summary: Copy classic script.lua to civ2civ3 script.lua
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 29 Dec 2013 12:05:57 PM EET
Category: rulesets
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0, 2.6.0

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Details:

civ2civ3 ruleset has empty script.lua. I think carrying classic ruleset
functionality over to civ2civ3 by simply coping script.lua is in order. The
features provided by current classic ruleset script.lua are creation of Ruins
when city is destroyed, and random map labels at game start.




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