[Freeciv-Dev] [patch #4468] Rework road gfx tags

2014-02-11 Thread Marko Lindqvist
Update of patch #4468 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4468] Rework road gfx tags

2014-02-01 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4468

 Summary: Rework road gfx tags
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 02 Feb 2014 09:07:13 AM EET
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0, 2.6.0

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Details:

With the extras work on TRUNK, and having other extra types to have prefixed
tags, plain road names as tags seem inconsistent. They are also the only tag
type where hardcoded prefix is added to it. Rework this for both TRUNK  S2_5,
so that tileset author is not required to make them in one form to 2.5 and
then again update to 2.6.

- Supplied rulesets use prefix road. for road gfx tags
- Hardcoded prefix r. is removed from tilespec.c for those sprites for which
it existed
- Old r.c_%s_%s and r.d_%s_%s formats have been rearranged to %s_c_%s
and %s_d_%s respectively so that the ruleset tag is always in the beginning
of the tileset tag




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File Attachments:


---
Date: Sun 02 Feb 2014 09:07:14 AM EET  Name: RoadTag.patch.bz2  Size: 6kB  
By: cazfi

http://gna.org/patch/download.php?file_id=19938
---
Date: Sun 02 Feb 2014 09:07:14 AM EET  Name: RoadTag-S2_5.patch.bz2  Size: 5kB
  By: cazfi

http://gna.org/patch/download.php?file_id=19939

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