[Freeciv-Dev] [patch #4646] civ2civ3: oneattack units

2014-04-17 Thread Marko Lindqvist
Update of patch #4646 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #4646] civ2civ3: oneattack units

2014-04-12 Thread Marko Lindqvist
Update of patch #4646 (project freeciv):

 Assigned to:None => cazfi  


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[Freeciv-Dev] [patch #4646] civ2civ3: oneattack units

2014-04-05 Thread Marko Lindqvist
Update of patch #4646 (project freeciv):

Category:None => rulesets   
  Status:None => Ready For Test 
 Planned Release: => 2.5.0-beta1, 2.6.0 


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[Freeciv-Dev] [patch #4646] civ2civ3: oneattack units

2014-04-05 Thread David Fernandez
URL:
  

 Summary: civ2civ3: oneattack units
 Project: Freeciv
Submitted by: bardo
Submitted on: sáb 05 abr 2014 14:48:29 UTC
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

I consider this patch the most important of all labeled civ2civ3.
Else combat is going to be too different than people would expect, and not in
a good way.

- Removed "OneAttack" flag from land units.
I added it to try to balance the behavior of the "forced move after attack"
option, but now I see it is important to remove it in order to allow the usual
combat tactics of freeciv (as pointed in the forums).
- Increased cost of Howitzer (I forgot it in previous version), in the same
way than Armor and Mech Inf (so they have similar ratio (Att+Def)/Cost, while
Howitzer has yet the best ratio Att/Cost of all units in the game).



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File Attachments:


---
Date: sáb 05 abr 2014 14:48:29 UTC  Name: civ2civ3-oneattack.patch  Size:
10kB   By: bardo


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Date: sáb 05 abr 2014 14:48:29 UTC  Name: civ2civ3-oneattack-S2_5.patch 
Size: 10kB   By: bardo



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