[Freeciv-Dev] [patch #4836] Ignore nativity-providing extras for simple types

2015-01-07 Thread Marko Lindqvist
Update of patch #4836 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #4836] Ignore nativity-providing extras for simple types

2015-01-03 Thread Marko Lindqvist
Update of patch #4836 (project freeciv):

  Status: In Progress => Ready For Test 
 Assigned to:  persia => cazfi  
 Planned Release:   2.6.0 => 2.5.0, 2.6.0   

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Follow-up Comment #3:

S2_5 version

(file #23370)
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Additional Item Attachment:

File name: SimpleTypesNoNativityExtras-S2_5.patch Size:0 KB


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[Freeciv-Dev] [patch #4836] Ignore nativity-providing extras for simple types

2015-01-03 Thread Marko Lindqvist
Update of patch #4836 (project freeciv):

  Status:Done => In Progress
 Open/Closed:  Closed => Open   

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Follow-up Comment #2:

Isn't this needed for S2_5 too? Bug #21022 that has been said to cause the
regression has been applied there and overall the related code seems
identical.

For S2_4 we probably don't even try to support such submarine nativity setups
where this would be an issue.


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[Freeciv-Dev] [patch #4836] Ignore nativity-providing extras for simple types

2014-06-24 Thread Emmet Hikory
Update of patch #4836 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #4836] Ignore nativity-providing extras for simple types

2014-06-22 Thread Emmet Hikory
URL:
  

 Summary: Ignore nativity-providing extras for simple types
 Project: Freeciv
Submitted by: persia
Submitted on: Mon 23 Jun 2014 09:27:10 AM JST
Category: ai
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: persia
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:

The patch fixing bug #21022 had the side effect of making any boat that could
either travel on a river or for which there was a native base/road a UMT_BOTH
unit, rather than a UMT_SEA unit.  This had the interesting effect of
exercising the ferry code for UMT_BOTH units (Triremes in experimental), but
also means that if anyone has a ruleset with a base providing nativity for
submarines, the guard logic for selecting simple_ai_types would no longer
block submarines.

While the attached patch might look like a nativity-based descendant of patch
#4832 (and indeed the code comes from that patch), my research into the
semantics of this test indicate that it is specifically intended to exclude
submarines (see the change to is_ai_simple_military() in r996), for reasons I
don't entirely understand, but which I think the fix to bug #21022 was not
intended to revert.

If anyone understands why or how the AI code can't handle submarines properly,
please indicate this and I'll happily withdraw this patch (or if someone has
time to explain, but not time to implement, I'd gladly implement replacing
this patch).  If not, then I'll apply, and we can fix it properly when we
understand.



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File Attachments:


---
Date: Mon 23 Jun 2014 09:27:10 AM JST  Name:
ignore-nativity-providing-extras-for-simple-types.patch  Size: 2kB   By:
persia



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