[Freeciv-Dev] [patch #4883] players_iterate() optimize

2014-07-03 Thread Marko Lindqvist
Update of patch #4883 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4883] players_iterate() optimize

2014-06-30 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4883

 Summary: players_iterate() optimize
 Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 01 Jul 2014 03:36:15 AM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.3, 2.5.0, 2.6.0

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Details:

Call to player_slot_is_used() every round of players_iterate() is just
unnecessary overhead (function call). It would just check (every round!) that
system is already initialized and then check that player for the slot is not
NULL. player_slots_iterate() already checked (once) that system is initialized
and we can very well check if the player returned by final
player_slot_get_player() is NULL.

Patch to remove player_slot_is_used() call from players_iterate() attached. 



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File Attachments:


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Date: Tue 01 Jul 2014 03:36:15 AM EEST  Name: PlayersIterateOptimize.patch 
Size: 1kB   By: cazfi

http://gna.org/patch/download.php?file_id=21226

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