[Freeciv-Dev] [patch #4952] Two-mode-workers for threaded AI

2014-07-18 Thread Marko Lindqvist
Update of patch #4952 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #4952] Two-mode-workers for threaded AI

2014-07-14 Thread Marko Lindqvist
URL:
  

 Summary: Two-mode-workers for threaded AI
 Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 15 Jul 2014 04:11:01 AM EEST
Category: ai
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:

This implements threaded AI feature equivalent to bug #21437 for autosettlers
(note also that threaded AI workers might fallback to normal autosettlers in
some cases):

The goal is always to maximise city output with the tile improvements: When
improving already worked tiles, it's the delta that matters. When improving
tile that is going to be used next, it's overall value of the tile that
matters. This threaded AI implementation also considers the case of improving
yet-unworked tile to make it better than worst currently used one so that city
can then switch to use it.



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File Attachments:


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Date: Tue 15 Jul 2014 04:11:01 AM EEST  Name: TwoModeThreaded.patch  Size: 6kB
  By: cazfi



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