[Freeciv-Dev] [patch #5009] Move ruleset specifics out of terrain alterations help

2014-08-03 Thread Jacob Nevins
Update of patch #5009 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #5009] Move ruleset specifics out of terrain alterations help

2014-08-01 Thread Jacob Nevins
Update of patch #5009 (project freeciv):

  Status: In Progress => Ready For Test 

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Additional Item Attachment:

File name: trunk-help-terrainalter-refactor.patch Size:22 KB
File name: S2_5-help-terrainalter-refactor.patch Size:22 KB


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[Freeciv-Dev] [patch #5009] Move ruleset specifics out of terrain alterations help

2014-08-01 Thread Jacob Nevins
URL:
  

 Summary: Move ruleset specifics out of terrain alterations
help
 Project: Freeciv
Submitted by: jtn
Submitted on: Fri 01 Aug 2014 14:18:46 BST
Category: docs
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: jtn
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0, 2.6.0

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Details:

Rewriting civ2civ3 help to reflect differences in irrigation (don't need a
water source with Electricity) highlights that I didn't do enough in patch
#4521. (Sorry, translators!)

Planned rework:
* Move a lot of ruleset specifics, such as the need for a water source for
irrigation, into ruleset unit help (by analogy with diplomats/spies). Just
leave general hardcoded rules in "Terrain Alterations" help.
* For rulesets with Workers, move most of the text to their help, and tweak
Settlers to be "like Workers but can build cities", rather than having Workers
be "like Settlers but can't build cities -- in such rulesets, you generally
don't want to be using Settlers for terrain alteration and the help should
reflect that.

(Some of this is technically applicable to S2_4 given the Irrig_Possible
effect, but I don't plan to backport this change there.)




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