http://bugs.freeciv.org/Ticket/Display.html?id=39492 >
On 06/08/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> This patch adds new packets PACKET_FREEZE_CLIENT and
> PACKET_THAW_CLIENT. These are used instead of PACKET_FREEZE_HINT and
> PACKET_THAW_HINT when we want client reports and agents
http://bugs.freeciv.org/Ticket/Display.html?id=39492 >
On 06/08/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> It turned out that PACKET_FREEZE_HINT / PACKET_THAW_HINT pair is used
> for two different purposes (and this doesn't work, of course).
> When delta network code notices PACKET_FREE
http://bugs.freeciv.org/Ticket/Display.html?id=39492 >
On 06/08/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> Bug is present also in S2_0. But since S2_0 has no alternating
> movement mode, bug has less severe consequences there.
Still, backporting was simple.
- ML
diff -Nurd -X.diff_
http://bugs.freeciv.org/Ticket/Display.html?id=39492 >
On 05/08/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> I noticed that client does not handle end_phase packet (and other
> late turn packets) until server has sent several new turn related
> packets. Even if this relates to some buffer