Re: [Freeciv-Dev] (PR#39492) Client not receiving/accepting data at end of turn

2007-08-05 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=39492 > On 06/08/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > This patch adds new packets PACKET_FREEZE_CLIENT and > PACKET_THAW_CLIENT. These are used instead of PACKET_FREEZE_HINT and > PACKET_THAW_HINT when we want client reports and agents

Re: [Freeciv-Dev] (PR#39492) Client not receiving/accepting data at end of turn

2007-08-05 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=39492 > On 06/08/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > It turned out that PACKET_FREEZE_HINT / PACKET_THAW_HINT pair is used > for two different purposes (and this doesn't work, of course). > When delta network code notices PACKET_FREE

Re: [Freeciv-Dev] (PR#39492) Client not receiving/accepting data at end of turn

2007-08-05 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=39492 > On 06/08/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > Bug is present also in S2_0. But since S2_0 has no alternating > movement mode, bug has less severe consequences there. Still, backporting was simple. - ML diff -Nurd -X.diff_

Re: [Freeciv-Dev] (PR#39492) Client not receiving/accepting data at end of turn

2007-08-05 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=39492 > On 05/08/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > I noticed that client does not handle end_phase packet (and other > late turn packets) until server has sent several new turn related > packets. Even if this relates to some buffer