http://bugs.freeciv.org/Ticket/Display.html?id=39677 >
Thanks a lot. Will these make it into SVN soon? If so, I can wait for
that.
On Fri, 2007-10-19 at 12:52 -0700, Christian Prochaska wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39677 >
>
> > [cproc - Fr 19. Okt 2007, 12:20:26]:
> >
> > > [EMAIL PROTECTED] - Do 06. Sep 2007, 21:08:48]:
> > >
> > > I am running Freeciv version 2.1.0-beta6 (beta version) gui-sdl
> > >
> > > I got the following error when trying to upgrade a unit:
> > >
> > > civclient
> > > 2: Using Video Output: x11
> > > 2: 480, 27, 0
> > > 2: area.h = 410
> > > 2: 768, 27, 0
> > > 2: area.h = 614
> > > 2: 768, 27, 0
> > > 2: area.h = 614
> > > 2: 768, 27, 0
> > > 2: area.h = 614
> > > 2: 768, 27, 0
> > > 2: area.h = 614
> > > civclient: repodlgs.c:171: popup_upgrade_unit_callback: Assertion
> > > `(&ut1) != ((void *)0) && (utype_by_number((&ut1)->index) == (&ut1))'
> > > failed.
> > > Aborted
> > >
> > > The game died :(
> > >
> >
> > The attached patch fixes the failed assertion in S2_1 (already fixed in
> > S2_2/trunk) and removes the forgotten debug output. The segmentation
> > fault still remains at the moment.
> >
> >
>
> And here's the crash fix.
>
David Walling
Thanks a lot. Will these make it into SVN soon? If so, I can wait for that.
On Fri, 2007-10-19 at 12:52 -0700, Christian Prochaska wrote:
http://bugs.freeciv.org/Ticket/Display.html?id=39677 >
> [cproc - Fr 19. Okt 2007, 12:20:26]:
>
> > [[EMAIL PROTECTED] - Do 06. Sep 2007, 21:08:48]:
> >
> > I am running Freeciv version 2.1.0-beta6 (beta version) gui-sdl
> >
> > I got the following error when trying to upgrade a unit:
> >
> > civclient
> > 2: Using Video Output: x11
> > 2: 480, 27, 0
> > 2: area.h = 410
> > 2: 768, 27, 0
> > 2: area.h = 614
> > 2: 768, 27, 0
> > 2: area.h = 614
> > 2: 768, 27, 0
> > 2: area.h = 614
> > 2: 768, 27, 0
> > 2: area.h = 614
> > civclient: repodlgs.c:171: popup_upgrade_unit_callback: Assertion
> > `(&ut1) != ((void *)0) && (utype_by_number((&ut1)->index) == (&ut1))'
> > failed.
> > Aborted
> >
> > The game died :(
> >
>
> The attached patch fixes the failed assertion in S2_1 (already fixed in
> S2_2/trunk) and removes the forgotten debug output. The segmentation
> fault still remains at the moment.
>
>
And here's the crash fix.
David Walling
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