Re: [Freeciv-Dev] (PR#39941) gravship goto crashes

2007-12-02 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39941 > William Allen Simpson wrote: >> Attached is a quick fix but there are other (seemingly non-fatal) bugs >> with this. For instance it always shows the turns-to-target as 0 for >> gravships. >> > Please, no more quick fixes. Find all the i

Re: [Freeciv-Dev] (PR#39941) gravship goto crashes

2007-12-02 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39941 > On Dec 2, 2007 10:37 PM, William Allen Simpson <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39941 > > > Jason Dorje Short wrote: > > Gravships (air units with 0 - unlimited - fuel) crash when goto is invoked.

Re: [Freeciv-Dev] (PR#39941) gravship goto crashes

2007-12-02 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39941 > Jason Dorje Short wrote: > Gravships (air units with 0 - unlimited - fuel) crash when goto is invoked. > This has been reported in the past, but since there are no air units with zero fuel in the officially supported rulesets, it has not bee