Re: [Freeciv-Dev] (PR#40579) server_player_init() crash

2008-11-27 Thread Daniel Markstedt

http://bugs.freeciv.org/Ticket/Display.html?id=40579 >

On Fri, 28 Nov 2008 07:33:23 +0900, Madeline Book  
<[EMAIL PROTECTED]> wrote:

>
> http://bugs.freeciv.org/Ticket/Display.html?id=40579 >
>
>> [dmarks - Thu Nov 27 12:58:06 2008]:
>>
>> On Wed, 26 Nov 2008 11:34:07 +0900, Madeline Book
>> <[EMAIL PROTECTED]> wrote:
>>
>> >
>> > http://bugs.freeciv.org/Ticket/Display.html?id=40579 >
>> >
>> >> [dmarks - Tue Nov 25 23:41:12 2008]:
>> >>
>> >> On Wed, 26 Nov 2008 04:53:37 +0900, Madeline Book
>> >> <[EMAIL PROTECTED]> wrote:
>> >>
>> >> >
>> >> > http://bugs.freeciv.org/Ticket/Display.html?id=40579 >
>> >> >
>> >> >> [dmarks - Tue Nov 25 12:13:00 2008]:
>> >> >>
>> >> >> On Tue, 25 Nov 2008 09:56:59 +0900, Madeline Book
>> >> >> <[EMAIL PROTECTED]> wrote:
>> >> >>
>> >> >> >
>> >> >> > [...]
>> >> >> >
>> >> >> > If no problems are found with the patch I would suggest
>> >> >> > that server operators apply the patch to their public
>> >> >> > servers, with my apologies [ahhh the gods of freeciv
>> >> >> > are angry with meee].
>> >> >> >
>> >> >>
>> >> >> I suggest making a 2.1.8 release sometime before Christmas. :)
>> >> >
>> >> > Or new 2.7.1(a) packages this weekend. :/
>> >> >
>> >> >
>> >>
>> >> Why not 2.1.8 this weekend then? It'd just an arbitrary
>> >> number anyway. ;)
>> >
>> > I certainly have no problem with that, though I am not the
>> > one making the packages and other release related stuff.
>> >
>> > I will prioritize this ticket along with 40580, 40578 and
>> > 40479 so that they should be resolved by friday.
>> >
>>
>> Are we still on track for a Nov 30 release?
>
> Patches for the above tickets are done; I will test them more
> today and commit them either today or tomorrow (Nov 28). That
> should allow for a Nov 30 release without problems.
>
>

Ok, will you notify the translators?



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Re: [Freeciv-Dev] (PR#40579) server_player_init() crash

2008-11-27 Thread Daniel Markstedt

http://bugs.freeciv.org/Ticket/Display.html?id=40579 >

On Wed, 26 Nov 2008 11:34:07 +0900, Madeline Book  
<[EMAIL PROTECTED]> wrote:

>
> http://bugs.freeciv.org/Ticket/Display.html?id=40579 >
>
>> [dmarks - Tue Nov 25 23:41:12 2008]:
>>
>> On Wed, 26 Nov 2008 04:53:37 +0900, Madeline Book
>> <[EMAIL PROTECTED]> wrote:
>>
>> >
>> > http://bugs.freeciv.org/Ticket/Display.html?id=40579 >
>> >
>> >> [dmarks - Tue Nov 25 12:13:00 2008]:
>> >>
>> >> On Tue, 25 Nov 2008 09:56:59 +0900, Madeline Book
>> >> <[EMAIL PROTECTED]> wrote:
>> >>
>> >> >
>> >> > [...]
>> >> >
>> >> > If no problems are found with the patch I would suggest
>> >> > that server operators apply the patch to their public
>> >> > servers, with my apologies [ahhh the gods of freeciv
>> >> > are angry with meee].
>> >> >
>> >>
>> >> I suggest making a 2.1.8 release sometime before Christmas. :)
>> >
>> > Or new 2.7.1(a) packages this weekend. :/
>> >
>> >
>>
>> Why not 2.1.8 this weekend then? It'd just an arbitrary
>> number anyway. ;)
>
> I certainly have no problem with that, though I am not the
> one making the packages and other release related stuff.
>
> I will prioritize this ticket along with 40580, 40578 and
> 40479 so that they should be resolved by friday.
>

Are we still on track for a Nov 30 release?

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Re: [Freeciv-Dev] (PR#40579) server_player_init() crash

2008-11-25 Thread Daniel Markstedt

http://bugs.freeciv.org/Ticket/Display.html?id=40579 >

On Wed, 26 Nov 2008 04:53:37 +0900, Madeline Book  
<[EMAIL PROTECTED]> wrote:

>
> http://bugs.freeciv.org/Ticket/Display.html?id=40579 >
>
>> [dmarks - Tue Nov 25 12:13:00 2008]:
>>
>> On Tue, 25 Nov 2008 09:56:59 +0900, Madeline Book
>> <[EMAIL PROTECTED]> wrote:
>>
>> >
>> > [...]
>> >
>> > If no problems are found with the patch I would suggest
>> > that server operators apply the patch to their public
>> > servers, with my apologies [ahhh the gods of freeciv
>> > are angry with meee].
>> >
>>
>> I suggest making a 2.1.8 release sometime before Christmas. :)
>
> Or new 2.7.1(a) packages this weekend. :/
>
>

Why not 2.1.8 this weekend then? It'd just an arbitrary number anyway. ;)


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Re: [Freeciv-Dev] (PR#40579) server_player_init() crash

2008-11-25 Thread Daniel Markstedt

http://bugs.freeciv.org/Ticket/Display.html?id=40579 >

On Tue, 25 Nov 2008 09:56:59 +0900, Madeline Book  
<[EMAIL PROTECTED]> wrote:

>
> [...]
>
> If no problems are found with the patch I would suggest
> that server operators apply the patch to their public
> servers, with my apologies [ahhh the gods of freeciv
> are angry with meee].
>

I suggest making a 2.1.8 release sometime before Christmas. :)



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Re: [Freeciv-Dev] (PR#40579) server_player_init() crash

2008-11-24 Thread Marko Lindqvist

http://bugs.freeciv.org/Ticket/Display.html?id=40579 >

2008/11/24 Madeline Book:
>
> Do you know what you did to get the segfault?

 That core is from public server.

 From logs it seems that sequence has been:

 /set aifill 0
 ... which seemed to remove *all* the players (previous aifill was 5,
and 5 players were removed)
 Lost connection to xxx
 ... and removal of one player is attempted again

 Game had not yet started.

 In general that seems like somebody had hard time trying to set up
game with desired number of AI players (adjusting aifill, /removing
players, /aitoggling them)


 - ML



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