Re: [Freeciv-Dev] [PATCH] (PR#39431) Cannot add settlers to city
http://bugs.freeciv.org/Ticket/Display.html?id=39431 > Committed S2_0 revision 13057. Also, another wipe_unit(vunit) removed from server/citytools.c, already removed from S2_1, but I cannot find the bug report. Index: server/citytools.c === --- server/citytools.c (revision 13056) +++ server/citytools.c (working copy) @@ -619,7 +619,6 @@ /* Don't transfer units already owned by new city-owner --wegge */ if (unit_owner(vunit) == pvictim) { transfer_unit(vunit, pcity, verbose); - wipe_unit(vunit); unit_list_unlink(units, vunit); } else if (!pplayers_allied(pplayer, unit_owner(vunit))) { /* the owner of vunit is allied to pvictim but not to pplayer */ Index: server/unithand.c === --- server/unithand.c (revision 13056) +++ server/unithand.c (working copy) @@ -442,11 +442,11 @@ /* Make the new people something, otherwise city fails the checks */ pcity->specialists[SP_TAXMAN] += unit_pop_value(punit->type); auto_arrange_workers(pcity); - wipe_unit(punit); - send_city_info(NULL, pcity); notify_player_ex(pplayer, pcity->tile, E_NOEVENT, _("Game: %s added to aid %s in growing."), unit_name, pcity->name); + wipe_unit(punit); + send_city_info(NULL, pcity); } /** ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] [PATCH] (PR#39431) Cannot add settlers to city
http://bugs.freeciv.org/Ticket/Display.html?id=39431 > Committed trunk revision 13054. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] [PATCH] (PR#39431) Cannot add settlers to city
http://bugs.freeciv.org/Ticket/Display.html?id=39431 > Excellent work! That's the second time recently we've seen a problem with code expecting pointers to be valid after removing a unit (the other in wipe_unit() itself). So, I just hand checked all 60 calls to wipe_unit(), and that seems to be the only one left (in S2_1). Committed S2_1 revision 13052. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] [PATCH] (PR#39431) Cannot add settlers to city
http://bugs.freeciv.org/Ticket/Display.html?id=39431 > On Wed, 2007-07-04 at 02:47 -0700, William Allen Simpson wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39431 > > > Timothy Brownawell wrote: > > If I try to add a settler to an existing city, the game ends (retuns to > > the welcome screen) and prints "2: lost connection to server". > > > I am unable to duplicate this S2_1 behavior. Do you have a savegame? > > My test was simple: start a new default game, build the first city, use > the second settler to 'b' add to city. That will trigger the error reliably for me. ...after playing with GDB for a while, I have a patch which fixes this: $ svn diff Index: server/unithand.c === --- server/unithand.c (revision 13050) +++ server/unithand.c (working copy) @@ -483,12 +483,12 @@ /* Make the new people something, otherwise city fails the checks */ pcity->specialists[DEFAULT_SPECIALIST] += unit_pop_value(unit_type(punit)); auto_arrange_workers(pcity); - wipe_unit(punit); - send_city_info(NULL, pcity); notify_player(pplayer, pcity->tile, E_CITY_BUILD, _("%s added to aid %s in growing."), unit_name_translation(punit), pcity->name); + wipe_unit(punit); + send_city_info(NULL, pcity); } /** ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev