On Sat, Feb 13, 2010 at 7:50 PM, Daniel Markstedt
no-reply.invalid-addr...@gna.org wrote:
I disagree - a city that ends up on a glacier would rather quickly be
abandoned by humans. IMHO. ;)
The terrain of a city is a bit fuzzy; if you walked around New
Orleans, would you say swamp? Or around
On Sun, Feb 14, 2010 at 5:03 AM, David Lowe doctorjl...@verizon.net wrote:
On 13 Feb, 2010, at 9:22 AM, pepeto wrote:
Then it should be considered 2 different terrain cases: the terrain where we
cannot *build* a city, the terrain there cannot *be* a city... (e.g. a city
could hold on ice, but
On 13 Feb, 2010, at 9:22 AM, pepeto wrote:
Then it should be considered 2 different terrain cases: the terrain where we
cannot *build* a city, the terrain there cannot *be* a city... (e.g. a city
could hold on ice, but not on ocean).
Oh?
Maybe we should simply allow cities to exist on such tiles, but not be
created on? I mean, it's nuclear winter, and yeah, some cities might
be caught in newly created glacier, or something.
On Sat, Feb 6, 2010 at 11:56 AM, pepeto
no-reply.invalid-addr...@gna.org wrote:
Update of bug #15258
On Tue, Feb 2, 2010 at 12:10 AM, pepeto
no-reply.invalid-addr...@gna.org wrote:
Follow-up Comment #1, bug #15258 (project freeciv):
Do you have a more precise error message?
I'm afraid I didn't write down the exact error, but ISTR a line 247
mentioned. Ah, this one:
server/sanitycheck.c:247: