Re: [Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-15 Thread Bernd Jendrissek
On Sat, Feb 13, 2010 at 7:50 PM, Daniel Markstedt no-reply.invalid-addr...@gna.org wrote: I disagree - a city that ends up on a glacier would rather quickly be abandoned by humans. IMHO. ;) The terrain of a city is a bit fuzzy; if you walked around New Orleans, would you say swamp? Or around

Re: [Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-14 Thread Daniel Markstedt
On Sun, Feb 14, 2010 at 5:03 AM, David Lowe doctorjl...@verizon.net wrote: On 13 Feb, 2010, at 9:22 AM, pepeto wrote: Then it should be considered 2 different terrain cases: the terrain where we cannot *build* a city, the terrain there cannot *be* a city... (e.g. a city could hold on ice, but

Re: [Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-13 Thread David Lowe
On 13 Feb, 2010, at 9:22 AM, pepeto wrote: Then it should be considered 2 different terrain cases: the terrain where we cannot *build* a city, the terrain there cannot *be* a city... (e.g. a city could hold on ice, but not on ocean). Oh?

Re: [Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-06 Thread Yoav Luft
Maybe we should simply allow cities to exist on such tiles, but not be created on? I mean, it's nuclear winter, and yeah, some cities might be caught in newly created glacier, or something. On Sat, Feb 6, 2010 at 11:56 AM, pepeto no-reply.invalid-addr...@gna.org wrote: Update of bug #15258

Re: [Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-02 Thread Bernd Jendrissek
On Tue, Feb 2, 2010 at 12:10 AM, pepeto no-reply.invalid-addr...@gna.org wrote: Follow-up Comment #1, bug #15258 (project freeciv): Do you have a more precise error message? I'm afraid I didn't write down the exact error, but ISTR a line 247 mentioned. Ah, this one: server/sanitycheck.c:247: