Re: [Freeciv-Dev] Freeciv: bug report [Port Facility building] and thanks
Hi, Poor testing. Ignore. No bug. Acknowledgement stands. Sorry, Hugo [snip unfounded accusation]. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Freeciv: bug report [Port Facility building] and thanks
On 14 Aug, 2011, at 5:30 AM, Hugo Maxwell Connery wrote: > The 'Port Facility' building does not 'repair' damaged sea units in one turn > (after no movement etc.), as described. > (Constructed sea units *are* given veteran status, as described). Thus, the > description, or game mechanics > need adjusting. > Noted with: Freeciv-2.2.7 (windows client). It does work for me as advertised [2.2.7 Mac]. Is there a certain type of ship you are seeing this with? Can you send a relevant savefile? > I'm happy to help a bit with FreeCiv, if I can. New help is always needed, and we'd love to have you. Check out the TODO page on http://www.freeciv.org or wish list items on http://gna.org/projects/freeciv/ for things that need to be done. Sent from my MacBookPro "Masturbation is to sex as philosophy is to real life." - K. Marx ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Freeciv: bug report [Port Facility building] and thanks
On 14 August 2011 15:30, Hugo Maxwell Connery wrote: > Hi, > > The 'Port Facility' building does not 'repair' damaged sea units in one turn > (after no movement etc.), as described. > (Constructed sea units *are* given veteran status, as described). Thus, the > description, or game mechanics > need adjusting Thank you for reporting this, but could you submit bug report about this to our bug tracker ( http://gna.org/bugs/?func=additem&group=freeciv ) Also, it would be helpful if you could attach savegame where bug can be reproduced. - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev