On Sat, 1 Jun 2019, TK Chia wrote:
Hello Steve Nickolas,
May I know what particular method(s) and data you use to do the
conversions? I was thinking that something like POSIX iconv( ) will
come in useful, but Open Watcom does not seem to have such a function.
I had some function that went
Hello Steve Nickolas,
May I know what particular method(s) and data you use to do the
conversions? I was thinking that something like POSIX iconv( ) will
come in useful, but Open Watcom does not seem to have such a function.
I had some function that went through a byte at a time. I think it
On Tue, 28 May 2019, TK Chia wrote:
Hello Steve Nickolas,
My IRC client (which runs fine on a 386/16 at least) internally
translates from UTF-8 -> UCS-2 -> native codepage (usually CP437).
May I know what particular method(s) and data you use to do the
conversions? I was thinking that
Hi David,
the DOS way of supporting charsets with more than 256 different
characters ws called DBCS and used only in Asian / CJK countries:
https://en.wikipedia.org/wiki/DBCS
This is not exactly UTF-8. Normally, DOS users configure their
system to use one (or switch between a few) 256
Hello Steve Nickolas,
My IRC client (which runs fine on a 386/16 at least) internally
translates from UTF-8 -> UCS-2 -> native codepage (usually CP437).
May I know what particular method(s) and data you use to do the
conversions? I was thinking that something like POSIX iconv( ) will
come in
On Mon, 27 May 2019, David Griffith wrote:
I'm coordinating a bunch of updates to Frotz[1], including the DOS port. One
of the big enhancements is UTF-8 support for input and output. This would
allow effortless support for accented characters and alternate alphabets.
We've tested games
Den mån 27 maj 2019 09:38David Griffith skrev:
>
> I'm coordinating a bunch of updates to Frotz[1], including the DOS port.
> One of the big enhancements is UTF-8 support for input and output. This
> would allow effortless support for accented characters and alternate
> alphabets. We've tested
I'm coordinating a bunch of updates to Frotz[1], including the DOS port.
One of the big enhancements is UTF-8 support for input and output. This
would allow effortless support for accented characters and alternate
alphabets. We've tested games written for Spanish (diacritical marks) and