On Wed, 1 Feb 2023 18:06:41 -0800
Jessica Zhang wrote:
> On 1/31/2023 4:49 AM, Pekka Paalanen wrote:
> > On Tue, 31 Jan 2023 11:21:18 +
> > Simon Ser wrote:
> >
> >> On Tuesday, January 31st, 2023 at 12:13, Pekka Paalanen
> >> wrote:
> >>
> >>> On Tue, 31 Jan 2023 10:06:39 +
> >>>
On 1/31/2023 4:49 AM, Pekka Paalanen wrote:
On Tue, 31 Jan 2023 11:21:18 +
Simon Ser wrote:
On Tuesday, January 31st, 2023 at 12:13, Pekka Paalanen
wrote:
On Tue, 31 Jan 2023 10:06:39 +
Simon Ser wrote:
On Tuesday, January 31st, 2023 at 10:25, Pekka Paalanen
wrote:
On Tue, 31 Jan 2023 11:21:18 +
Simon Ser wrote:
> On Tuesday, January 31st, 2023 at 12:13, Pekka Paalanen
> wrote:
>
> > On Tue, 31 Jan 2023 10:06:39 +
> > Simon Ser wrote:
> >
> > > On Tuesday, January 31st, 2023 at 10:25, Pekka Paalanen
> > > wrote:
> > >
> > > > indeed, wha
On Tuesday, January 31st, 2023 at 12:13, Pekka Paalanen
wrote:
> On Tue, 31 Jan 2023 10:06:39 +
> Simon Ser wrote:
>
> > On Tuesday, January 31st, 2023 at 10:25, Pekka Paalanen
> > wrote:
> >
> > > indeed, what about simply using a 1x1 framebuffer for real? Why was that
> > > approach r
On Tue, 31 Jan 2023 10:06:39 +
Simon Ser wrote:
> On Tuesday, January 31st, 2023 at 10:25, Pekka Paalanen
> wrote:
>
> > indeed, what about simply using a 1x1 framebuffer for real? Why was that
> > approach rejected?
>
> Ideally we don't want to allocate any GPU memory for the solid-fil
On Tuesday, January 31st, 2023 at 10:25, Pekka Paalanen
wrote:
> indeed, what about simply using a 1x1 framebuffer for real? Why was that
> approach rejected?
Ideally we don't want to allocate any GPU memory for the solid-fill
stuff. And if we special-case 1x1 FB creation to not be backed by re
On Fri, 6 Jan 2023 23:49:34 +0200
Dmitry Baryshkov wrote:
> On Fri, 6 Jan 2023 at 20:41, Daniel Vetter wrote:
> >
> > On Fri, Jan 06, 2023 at 05:43:23AM +0200, Dmitry Baryshkov wrote:
> > > On Fri, 6 Jan 2023 at 02:38, Jessica Zhang
> > > wrote:
> > > >
> > > >
> > > >
> > > > On 1/5/2023
On Wednesday, January 11th, 2023 at 23:29, Daniel Vetter
wrote:
> On Fri, Jan 06, 2023 at 04:33:04PM -0800, Abhinav Kumar wrote:
> > Hi Daniel
> >
> > Thanks for looking into this series.
> >
> > On 1/6/2023 1:49 PM, Dmitry Baryshkov wrote:
> > > On Fri, 6 Jan 2023 at 20:41, Daniel Vetter wrote
On Fri, Jan 06, 2023 at 04:33:04PM -0800, Abhinav Kumar wrote:
> Hi Daniel
>
> Thanks for looking into this series.
>
> On 1/6/2023 1:49 PM, Dmitry Baryshkov wrote:
> > On Fri, 6 Jan 2023 at 20:41, Daniel Vetter wrote:
> > >
> > > On Fri, Jan 06, 2023 at 05:43:23AM +0200, Dmitry Baryshkov wrote
Hi Daniel
Thanks for looking into this series.
On 1/6/2023 1:49 PM, Dmitry Baryshkov wrote:
On Fri, 6 Jan 2023 at 20:41, Daniel Vetter wrote:
On Fri, Jan 06, 2023 at 05:43:23AM +0200, Dmitry Baryshkov wrote:
On Fri, 6 Jan 2023 at 02:38, Jessica Zhang wrote:
On 1/5/2023 3:33 AM, Daniel
On Fri, 6 Jan 2023 at 20:41, Daniel Vetter wrote:
>
> On Fri, Jan 06, 2023 at 05:43:23AM +0200, Dmitry Baryshkov wrote:
> > On Fri, 6 Jan 2023 at 02:38, Jessica Zhang
> > wrote:
> > >
> > >
> > >
> > > On 1/5/2023 3:33 AM, Daniel Vetter wrote:
> > > > On Wed, Jan 04, 2023 at 03:40:33PM -0800, Je
On 1/5/2023 7:43 PM, Dmitry Baryshkov wrote:
On Fri, 6 Jan 2023 at 02:38, Jessica Zhang wrote:
On 1/5/2023 3:33 AM, Daniel Vetter wrote:
On Wed, Jan 04, 2023 at 03:40:33PM -0800, Jessica Zhang wrote:
Introduce and add support for a solid_fill property. When the solid_fill
property is se
On Fri, Jan 06, 2023 at 05:43:23AM +0200, Dmitry Baryshkov wrote:
> On Fri, 6 Jan 2023 at 02:38, Jessica Zhang wrote:
> >
> >
> >
> > On 1/5/2023 3:33 AM, Daniel Vetter wrote:
> > > On Wed, Jan 04, 2023 at 03:40:33PM -0800, Jessica Zhang wrote:
> > >> Introduce and add support for a solid_fill pro
On Fri, 6 Jan 2023 at 02:38, Jessica Zhang wrote:
>
>
>
> On 1/5/2023 3:33 AM, Daniel Vetter wrote:
> > On Wed, Jan 04, 2023 at 03:40:33PM -0800, Jessica Zhang wrote:
> >> Introduce and add support for a solid_fill property. When the solid_fill
> >> property is set, and the framebuffer is set to N
On 1/5/2023 3:33 AM, Daniel Vetter wrote:
On Wed, Jan 04, 2023 at 03:40:33PM -0800, Jessica Zhang wrote:
Introduce and add support for a solid_fill property. When the solid_fill
property is set, and the framebuffer is set to NULL, memory fetch will be
disabled.
In addition, loosen the NULL F
On Wed, Jan 04, 2023 at 03:40:33PM -0800, Jessica Zhang wrote:
> Introduce and add support for a solid_fill property. When the solid_fill
> property is set, and the framebuffer is set to NULL, memory fetch will be
> disabled.
>
> In addition, loosen the NULL FB checks within the atomic commit call
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