On Sun, Nov 19, 2017 at 2:54 PM, Ilia Mirkin wrote:
> Unfortunately Adreno A4xx hardware returns incorrect results with the
> GATHER4 opcodes. As a result, we have to lower to 4 individual texture
> calls (txl since we have to force lod to 0). We achieve this using
>
Unfortunately Adreno A4xx hardware returns incorrect results with the
GATHER4 opcodes. As a result, we have to lower to 4 individual texture
calls (txl since we have to force lod to 0). We achieve this using
offsets, including on cube maps which normally never have offsets.
Signed-off-by: Ilia