Re: [Freedreno] [Mesa-dev] [PATCH 1/2] nir: allow texture offsets with cube maps

2017-11-20 Thread Jason Ekstrand
On Sun, Nov 19, 2017 at 11:54 AM, Ilia Mirkin wrote: > GL doesn't have this, but some hardware supports it. This is convenient > for lowering tg4 to plain texture calls, which is necessary on Adreno > A4xx hardware. > > Signed-off-by: Ilia Mirkin >

Re: [Freedreno] [Mesa-dev] [PATCH 1/2] nir: allow texture offsets with cube maps

2017-11-20 Thread Jason Ekstrand
On Mon, Nov 20, 2017 at 4:10 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote: > On Mon, Nov 20, 2017 at 7:08 PM, Jason Ekstrand <ja...@jlekstrand.net> > wrote: > > On Mon, Nov 20, 2017 at 3:11 PM, Ilia Mirkin <imir...@alum.mit.edu> > wrote: > >> > >&

Re: [Freedreno] [Mesa-dev] [PATCH 1/2] nir: allow texture offsets with cube maps

2017-11-20 Thread Jason Ekstrand
On Mon, Nov 20, 2017 at 3:11 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote: > On Mon, Nov 20, 2017 at 5:16 PM, Jason Ekstrand <ja...@jlekstrand.net> > wrote: > > On Sun, Nov 19, 2017 at 11:54 AM, Ilia Mirkin <imir...@alum.mit.edu> > wrote: > >> > >&g

Re: [Freedreno] [Mesa-dev] XDC 2020 feedback and comments

2020-09-21 Thread Jason Ekstrand
First off, I think you all did a fantastic job. I felt that things ran very smoothly and, as far as the talks themselves go, I think it went almost as smoothly as an in-person XDC. I'm really quite impressed. I do have a couple pieces of more nuanced feedback: 1. I think we were maybe a bit