On Thu, May 19, 2016 at 6:21 PM, Eric Anholt wrote:
> Rob Clark writes:
>
>> So some rendering patterns that I've seen in apps turn out to be
>> somewhat evil for tiling gpu's.. couple cases I've seen:
>>
>> 1) stk has some silliness where it binds an fbo, clears, binds other
>> fbo clears, binds
Rob Clark writes:
> So some rendering patterns that I've seen in apps turn out to be
> somewhat evil for tiling gpu's.. couple cases I've seen:
>
> 1) stk has some silliness where it binds an fbo, clears, binds other
> fbo clears, binds previous fbo and draws, and so on. This one is
> probably n