Hi Jesper,
I think if you use clean samples - ie person speaking close to the mic
(but not clipped), you might be able to make it a bit better.
Increasing the bit rate is a major job - but you could try other open
source codecs like Opus.
- David
On 18/12/20 8:39 am, Jesper Norberg wrote:
:-)
I looked you up online and figured that might be it, but the *appearance
you just put on* was exactly the kind of stuff that would get us in hot
water!
Old Pixar guy here. The firemen experience the same sort of trouble, a buzz
saw is too much like voice and tricks the codec, etc. You may do
On Thu, Dec 17, 2020 at 2:32 PM David Rowe wrote:
> However the project has moved on since then so perhaps I should talk to
> them again, and check the current regulations.
>
Yes, the last time you didn't have machine learning / "AI".
ORI spent real money (graciously contributed by ARDC) to get
Bruce,
I just did a quick search of the Australian Defence and Strategic Goods
List (DGSL):
1/ Employing functions of digital “signal processing” to provide ‘voice
coding’ output at rates of less than 700 bit/s;
2/ There are exemptions for technology in the "public domain" and "basic
Hi Bruce,
Some time ago I checked the Australian position on export of speech
codec software - it's close to the US. For bit rates beneath 2400
speech codecs are on the export control list - right next to "software
for designing nuclear weapons". I applied to the Australian defense
signals
To be clear, I'm working on a game, not for the military ^^
/Jesper
On Thu, Dec 17, 2020 at 11:23 PM Bruce Perens via Freetel-codec2 <
freetel-codec2@lists.sourceforge.net> wrote:
>
>
> On Thu, Dec 17, 2020 at 3:56 AM Jesper Norberg
> wrote:
>
>> I'm working on a project where I want to add a
On Thu, Dec 17, 2020 at 3:56 AM Jesper Norberg wrote:
> I'm working on a project where I want to add a digital radio feel to
> military voice lines.
>
I'm not speaking for the project, but my personal feeling is that this
endangers the project.
Codecs are on the US Munitions list, and the
Hi David,
So, these samples I picked up from drill sergeants on youtube, the ones I
use in the end will be cleaner.
Ideally I would like to get at least some amount of agitation in the voice
to work, it does seem like a very plausible scenario if we're talking
soldier communication potentially
Hi Jesper,
Interesting samples! It seems to do OK on what I would call "clean
speech" - e.g. the female starting at 1:02, and male at 1:30, but
struggles with the people shouting, or samples that were recorded from
microphones far away from the speaker (room acoustics). I had trouble
Hi everyone!
I'm working on a project where I want to add a digital radio feel to
military voice lines. I found codec2 and really like the sound in the
examples, but I'm having trouble reproducing the same audio quality. Some
of it sounds good, but especially when the voice line gets more
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