however are there any plans to make it warp in the y direction?
No. By its very nature, such warping can't happen in the `main'
hinting direction $(Q#|(B you would get uneven glyph heights if you do so.
Also, does it operate in tandem with existing hinting techniques, or
as an
On 28 Feb 2011, at 23:10, Werner LEMBERG wrote:
however are there any plans to make it warp in the y direction?
No. By its very nature, such warping can't happen in the `main'
hinting direction $(Q#| you would get uneven glyph heights if you do so.
Could it not do something like pick a
On 2011-02-22, Werner LEMBERG w...@gnu.org wrote:
Many of the operations allowed in VTT should be auto generatable
with autohinter.
Ideally, yes. Do you know whether VTT has a high-level language for
describing hints, and whether this is published and standardized?
I don't know. My idea
On 2011-02-28, Werner LEMBERG w...@gnu.org wrote:
however are there any plans to make it warp in the y direction?
No. By its very nature, such warping can't happen in the `main'
hinting direction – you would get uneven glyph heights if you do so.
Without blue zone treatment, glyphs always
No. By its very nature, such warping can't happen in the `main'
hinting direction $(Q#|(B you would get uneven glyph heights if you do
so.
Could it not do something like pick a selection of key letters and
work out how best to vertically warp these, using the scoring
system, and then
On 1 Mar 2011, at 09:19, Werner LEMBERG w...@gnu.orgmailto:w...@gnu.org
wrote:
No. By its very nature, such warping can't happen in the `main'
hinting direction $(Q#|(B you would get uneven glyph heights if you do
so.
Could it not do something like pick a selection of key letters and
work
No. By its very nature, such warping can't happen in the `main'
hinting direction – you would get uneven glyph heights if you do so.
Without blue zone treatment, glyphs always have uneven bottom line.
I think the warp can be combined with bluezone management.
I don't think this is possible.