Aubin Paul wrote:
Wow... I didn't even think it was setup /THAT/ properly :) This is
remarkably easier than editing the code.
I can wait for Gustavo's thing, it's mainly a cosmetic issue, but
because I made the info area 'thinner' to account for the idlebar, I
needed to compress the info a
--- Dirk Meyer [EMAIL PROTECTED] escreveu: Aubin Paul wrote:
Wow... I didn't even think it was setup /THAT/ properly :) This is
remarkably easier than editing the code.
I can wait for Gustavo's thing, it's mainly a cosmetic issue, but
because I made the info area 'thinner' to account
On Mon, 2003-06-02 at 11:30, Dirk Meyer wrote:
Idlebar -- there was a discussion about that on IRC some days ago. I
would like to make it possible to use the idle bar on _all_ skins. But
I don't want to design all skins with the free space for the idle bar,
maybe the user doesn't want the bar
On Mon, 2003-06-02 at 15:39, Gustavo Sverzut Barbieri wrote:
I'm totally agains auto-scale things and IMHO Pygame scaling sucks :)
I don't think we are talking about scaling, as much as having at least
one widget per screen that basically gets whatever space is left after
all of the others have
Ok,
But somethings like icons and background needs scaling anyway.
See my other mail to Dischi...
Also, about your other email about freevo writing a new GUI toolkit,
yes, we are doing that. But's not our fault and yes, I already searched
for an alternative (when I started to write