[Freevo-devel] Idlebar (was: Dischi/Rob - TV question)

2003-06-03 Thread Dirk Meyer
Aubin Paul wrote: Wow... I didn't even think it was setup /THAT/ properly :) This is remarkably easier than editing the code. I can wait for Gustavo's thing, it's mainly a cosmetic issue, but because I made the info area 'thinner' to account for the idlebar, I needed to compress the info a

Re: [Freevo-devel] Idlebar (was: Dischi/Rob - TV question)

2003-06-03 Thread Gustavo Sverzut Barbieri
--- Dirk Meyer [EMAIL PROTECTED] escreveu: Aubin Paul wrote: Wow... I didn't even think it was setup /THAT/ properly :) This is remarkably easier than editing the code. I can wait for Gustavo's thing, it's mainly a cosmetic issue, but because I made the info area 'thinner' to account

Re: [Freevo-devel] Idlebar (was: Dischi/Rob - TV question)

2003-06-03 Thread Brian J. Murrell
On Mon, 2003-06-02 at 11:30, Dirk Meyer wrote: Idlebar -- there was a discussion about that on IRC some days ago. I would like to make it possible to use the idle bar on _all_ skins. But I don't want to design all skins with the free space for the idle bar, maybe the user doesn't want the bar

Re: [Freevo-devel] Idlebar (was: Dischi/Rob - TV question)

2003-06-03 Thread Brian J. Murrell
On Mon, 2003-06-02 at 15:39, Gustavo Sverzut Barbieri wrote: I'm totally agains auto-scale things and IMHO Pygame scaling sucks :) I don't think we are talking about scaling, as much as having at least one widget per screen that basically gets whatever space is left after all of the others have

Re: [Freevo-devel] Idlebar (was: Dischi/Rob - TV question)

2003-06-03 Thread Gustavo Sverzut Barbieri
Ok, But somethings like icons and background needs scaling anyway. See my other mail to Dischi... Also, about your other email about freevo writing a new GUI toolkit, yes, we are doing that. But's not our fault and yes, I already searched for an alternative (when I started to write