On Sun, May 26, 2002 at 10:27:28PM +0200, Olivier Chapuis wrote:
> About directions. I've used l r u b ur ul br bl. Is "u" alone should
> be t?
Don't forget that there is already a direction parsing function in
libs/gravity.c that can be easily extended to handle 't', 'u', ...
Bye
Dominik ^_^
On Sat, May 25, 2002 at 12:00:23AM +, Mikhael Goikhman wrote:
> On 24 May 2002 19:30:26 -0400, Dan Espen wrote:
> >
> > Olivier Chapuis <[EMAIL PROTECTED]> writes:
> > > On Thu, May 23, 2002 at 05:15:28AM +, Mikhael Goikhman wrote:
> > > >
> > > > And I think what we need is this:
> > > >
Mikhael Goikhman <[EMAIL PROTECTED]> writes:
> On 24 May 2002 19:30:26 -0400, Dan Espen wrote:
> > Olivier Chapuis <[EMAIL PROTECTED]> writes:
> > > On Thu, May 23, 2002 at 05:15:28AM +, Mikhael Goikhman wrote:
> > Lets see, a 1 pixel shadow on the upper right would be:
> >
> > Font "shadow=1,
On 24 May 2002 19:30:26 -0400, Dan Espen wrote:
>
> Olivier Chapuis <[EMAIL PROTECTED]> writes:
> > On Thu, May 23, 2002 at 05:15:28AM +, Mikhael Goikhman wrote:
> > >
> > > And I think what we need is this:
> > >
> > > shadow=[,]
> >
> > Yes, I am agree. One point is that I do not think
Olivier Chapuis <[EMAIL PROTECTED]> writes:
> On Thu, May 23, 2002 at 05:15:28AM +, Mikhael Goikhman wrote:
> > On 22 May 2002 16:19:16 -0400, Dan Espen wrote:
> > > Olivier Chapuis <[EMAIL PROTECTED]> writes:
> > It seems that the original "size" name is totally overloaded.
> >
> > Actually I
On Thu, May 23, 2002 at 05:15:28AM +, Mikhael Goikhman wrote:
> On 22 May 2002 16:19:16 -0400, Dan Espen wrote:
> >
> > Olivier Chapuis <[EMAIL PROTECTED]> writes:
> > > >
> > > > No, I'd like to see shadows at the top too.
> > > >
> > > Done. So we have shadow text with a top-left to bottom-
On 22 May 2002 16:19:16 -0400, Dan Espen wrote:
>
> Olivier Chapuis <[EMAIL PROTECTED]> writes:
> > >
> > > No, I'd like to see shadows at the top too.
> > >
> > Done. So we have shadow text with a top-left to bottom-right direction.
> > Maybe we should implement shadow text with a top-right to b
Olivier Chapuis <[EMAIL PROTECTED]> writes:
> On Sun, May 19, 2002 at 05:35:32AM -0400, Dan Espen wrote:
> > Olivier Chapuis <[EMAIL PROTECTED]> writes:
> > > On Fri, May 17, 2002 at 03:18:35PM -0400, Dan Espen wrote:
> > > > Olivier Chapuis <[EMAIL PROTECTED]> writes:
> > > > > On Fri, May 17, 200
On Sun, May 19, 2002 at 05:35:32AM -0400, Dan Espen wrote:
> Olivier Chapuis <[EMAIL PROTECTED]> writes:
> > On Fri, May 17, 2002 at 03:18:35PM -0400, Dan Espen wrote:
> > > Olivier Chapuis <[EMAIL PROTECTED]> writes:
> > > > On Fri, May 17, 2002 at 01:34:53PM -0400, Dan Espen wrote:
> > > > > Sinc
On Sat, May 18, 2002 at 03:01:53AM +, Mikhael Goikhman wrote:
>
> You may use system("xmessage 'fg $e{fg}, bg $e{bg}, fgsh $e{fs}'")
> instead of sleep(3) if you want to see numbers too.
>
> This algorithm is not perfect at all, but it produces good results.
>
This algo is now in used in fvwm
Olivier Chapuis <[EMAIL PROTECTED]> writes:
> On Fri, May 17, 2002 at 03:18:35PM -0400, Dan Espen wrote:
> > Olivier Chapuis <[EMAIL PROTECTED]> writes:
> > > On Fri, May 17, 2002 at 01:34:53PM -0400, Dan Espen wrote:
> > > > Since thats where I want the shadow, I tried using negative
> > > > numb
On Fri, May 17, 2002 at 03:18:35PM -0400, Dan Espen wrote:
> Olivier Chapuis <[EMAIL PROTECTED]> writes:
> > On Fri, May 17, 2002 at 01:34:53PM -0400, Dan Espen wrote:
> > >
> > > So, I tried it out.
> > > I was surprised to see that the shadow descends down below the
> > > character. Isn't the e
On 17 May 2002 17:38:30 +, Mikhael Goikhman wrote:
>
> On 17 May 2002 08:28:52 +0200, Olivier Chapuis wrote:
> >
> > - The result can be good (and even really cool) if the shadow color
> > (fgsh) is well chosen (the font can come into the game too).
> > At present time fgsh is computed as sh
Olivier Chapuis <[EMAIL PROTECTED]> writes:
> On Fri, May 17, 2002 at 01:34:53PM -0400, Dan Espen wrote:
> >
> > So, I tried it out.
> > I was surprised to see that the shadow descends down below the
> > character. Isn't the effect in FvwmScript the opposite,
> > Ie. the shadow is above the lette
On Fri, May 17, 2002 at 01:34:53PM -0400, Dan Espen wrote:
>
> So, I tried it out.
> I was surprised to see that the shadow descends down below the
> character. Isn't the effect in FvwmScript the opposite,
> Ie. the shadow is above the letters?
>
> Since thats where I want the shadow, I tried u
On 17 May 2002 08:28:52 +0200, Olivier Chapuis wrote:
>
> - The result can be good (and even really cool) if the shadow color
> (fgsh) is well chosen (the font can come into the game too).
> At present time fgsh is computed as sh is computed from bg. This is
> not a definitive solution at all. Any
Mikhael Goikhman <[EMAIL PROTECTED]> writes:
> On 17 May 2002 09:32:27 -0400, Dan Espen wrote:
> >
> > Olivier Chapuis <[EMAIL PROTECTED]> writes:
> > > Heres the log:
> > >
> > > * Implemented shadow text rendering.
> > ...
> > > A few comments.
> > > - Shadow text rendering works only if Colors
On 17 May 2002 09:32:27 -0400, Dan Espen wrote:
>
> Olivier Chapuis <[EMAIL PROTECTED]> writes:
> > Heres the log:
> >
> > * Implemented shadow text rendering.
> ...
> > A few comments.
> > - Shadow text rendering works only if Colorsets are used. I think this is
> > reasonable, but if someone re
Olivier Chapuis <[EMAIL PROTECTED]> writes:
> Heres the log:
>
> * Implemented shadow text rendering.
...
> A few comments.
> - Shadow text rendering works only if Colorsets are used. I think this is
> reasonable, but if someone really wants that shadow text rendering to work
> with the "old" colo
19 matches
Mail list logo