FVWM: Canceling window placement via user-defined key

2018-12-29 Thread Glenn Golden
Is it possible to cancel a Move operation via a user-specified key binding? The built-in bindings to Space and Return work fine for that, but I'd like to define a key other than (or in addition to) those, if possible. >From the doc, I thought 'CancelPlacement' might be a general function for

Re: FVWM: Canceling window placement via user-defined key

2018-12-29 Thread Glenn Golden
Hi Elliot, Thanks for your suggestions. (Replying to list since my original post may have been confusing.) elliot s [2018-12-29 14:00:27 -0800]: > > I use Esc to kill moves in progress. > > If key bindings can work while move in progress, maybe you can hit a > key to remember old position and

Re: FVWM: Canceling window placement via user-defined key

2018-12-29 Thread Dominik Vogt
On Sat, Dec 29, 2018 at 04:29:00PM -0700, Glenn Golden wrote: > Anyway, the idiom I'm seeking to implement is this: > > 1. Tap Control_R with pointer inside a window to begin 'Move' operation > 2. Use arrow keys to reposition the window > 3. Tap Control_R to terminate the 'Move'

Re: FVWM: Possible bug: Jumping pointer in Darktable

2018-12-29 Thread Dan Espen
Stefan Klinger writes: > Hi Dan, > > sorry to bother you again: In November I had asked you [1] to look after a > bug I was observing with FVWM and darktable. At that time you were > testing with darktable-2.4.4, and you did not observe the bug. > > I don't know whether you have tried any newer