Le 19/11/2013 04:39, Kevin Fishburne a écrit :
>
> Attached is an md2 model and texture exported from Blender. It loads
> properly into mm3d (Misfit Model 3D) and Quake Model Editor 0.91 (using
> Wine). It loads in GAMBAS and shows the same properties as a working md2
> (bauul.md2), yet raises sign
On 11/14/2013 01:51 PM, Kevin Fishburne wrote:
On 11/14/2013 07:41 AM, Randall Morgan wrote:
Yes, I do think adding support for newer model types would be good. Perhaps
even add support for models done in solid works
On Thu, Nov 14, 2013 at 4:34 AM, Fabien Bodard wrote:
Le 14 nov. 2013
On 11/14/2013 07:41 AM, Randall Morgan wrote:
> Yes, I do think adding support for newer model types would be good. Perhaps
> even add support for models done in solid works
>
>
> On Thu, Nov 14, 2013 at 4:34 AM, Fabien Bodard wrote:
>
>> Le 14 nov. 2013 06:14, "Kevin Fishburne"
>> a écrit :
Yes, I do think adding support for newer model types would be good. Perhaps
even add support for models done in solid works
On Thu, Nov 14, 2013 at 4:34 AM, Fabien Bodard wrote:
> Le 14 nov. 2013 06:14, "Kevin Fishburne"
> a écrit :
> >
> > Using the example program as a reference I was ab
Le 14 nov. 2013 06:14, "Kevin Fishburne"
a écrit :
>
> Using the example program as a reference I was able to successfully
> render one of its included md2 models. If anyone needs a very spartan
> starter tutorial, my basic code looks like this:
>
>' Model array declared at beginning of Render
Le 14/11/2013 06:13, Kevin Fishburne a écrit :
> Using the example program as a reference I was able to successfully
> render one of its included md2 models. If anyone needs a very spartan
> starter tutorial, my basic code looks like this:
>
> ' Model array declared at beginning of Render modul
Misfit, Fragmotion, and Quake 2 Model Editor (native support)
Blender, Cenima 4D, and Studio Max (all with plugins)
Marvelous Designer (for character clothing development)
Checkout: https://dev.metaio.com/content-creation/3d-animation/format/md2/
GameDev ought to have some info as well
On W
Using the example program as a reference I was able to successfully
render one of its included md2 models. If anyone needs a very spartan
starter tutorial, my basic code looks like this:
' Model array declared at beginning of Render module.
Public Model[32768] As Md2Object
' Model load