Re: [Gambas-user] sge component and md2 file modeling software

2013-11-22 Thread Benoît Minisini
Le 19/11/2013 04:39, Kevin Fishburne a écrit : > > Attached is an md2 model and texture exported from Blender. It loads > properly into mm3d (Misfit Model 3D) and Quake Model Editor 0.91 (using > Wine). It loads in GAMBAS and shows the same properties as a working md2 > (bauul.md2), yet raises sign

Re: [Gambas-user] sge component and md2 file modeling software

2013-11-14 Thread Kevin Fishburne
On 11/14/2013 01:51 PM, Kevin Fishburne wrote: On 11/14/2013 07:41 AM, Randall Morgan wrote: Yes, I do think adding support for newer model types would be good. Perhaps even add support for models done in solid works On Thu, Nov 14, 2013 at 4:34 AM, Fabien Bodard wrote: Le 14 nov. 2013

Re: [Gambas-user] sge component and md2 file modeling software

2013-11-14 Thread Kevin Fishburne
On 11/14/2013 07:41 AM, Randall Morgan wrote: > Yes, I do think adding support for newer model types would be good. Perhaps > even add support for models done in solid works > > > On Thu, Nov 14, 2013 at 4:34 AM, Fabien Bodard wrote: > >> Le 14 nov. 2013 06:14, "Kevin Fishburne" >> a écrit :

Re: [Gambas-user] sge component and md2 file modeling software

2013-11-14 Thread Randall Morgan
Yes, I do think adding support for newer model types would be good. Perhaps even add support for models done in solid works On Thu, Nov 14, 2013 at 4:34 AM, Fabien Bodard wrote: > Le 14 nov. 2013 06:14, "Kevin Fishburne" > a écrit : > > > > Using the example program as a reference I was ab

Re: [Gambas-user] sge component and md2 file modeling software

2013-11-14 Thread Fabien Bodard
Le 14 nov. 2013 06:14, "Kevin Fishburne" a écrit : > > Using the example program as a reference I was able to successfully > render one of its included md2 models. If anyone needs a very spartan > starter tutorial, my basic code looks like this: > >' Model array declared at beginning of Render

Re: [Gambas-user] sge component and md2 file modeling software

2013-11-14 Thread Benoît Minisini
Le 14/11/2013 06:13, Kevin Fishburne a écrit : > Using the example program as a reference I was able to successfully > render one of its included md2 models. If anyone needs a very spartan > starter tutorial, my basic code looks like this: > > ' Model array declared at beginning of Render modul

Re: [Gambas-user] sge component and md2 file modeling software

2013-11-14 Thread Randall Morgan
Misfit, Fragmotion, and Quake 2 Model Editor (native support) Blender, Cenima 4D, and Studio Max (all with plugins) Marvelous Designer (for character clothing development) Checkout: https://dev.metaio.com/content-creation/3d-animation/format/md2/ GameDev ought to have some info as well On W

[Gambas-user] sge component and md2 file modeling software

2013-11-13 Thread Kevin Fishburne
Using the example program as a reference I was able to successfully render one of its included md2 models. If anyone needs a very spartan starter tutorial, my basic code looks like this: ' Model array declared at beginning of Render module. Public Model[32768] As Md2Object ' Model load