Re: [Audyssey] quake again

2008-06-04 Thread shaun everiss
well on this latest version I can't multiplay, the program is allowed in my firewall but I connect and I get connecting to servername, and then nothing. as if It just does not want to go anywhere. At 09:58 p.m. 4/06/2008, you wrote: >hi all, when i registered for audio quake and ty

Re: [Audyssey] something to shoot for

2008-06-04 Thread MissWings
That's one reason why I haven't tackled any of the other levels yet! I'm having a hard enough time getting through what's supposedly the easiest one without any moon rocks so I know I'd have problems getting through anything else! MissWings At 10:17 PM 6/4/2008, Bryan Peterson wrote: >Just b

Re: [Audyssey] something to shoot for

2008-06-04 Thread Bryan Peterson
Just be glad you don't have to worry about moon rocks on that one! They can be hard to hear even on regular levels, and during the battle with Veckie they're all but impossible! Time is an illusion, lunchtime doubly so. - Original Message - From: "MissWings" <[EMAIL PROTECTED]> To: "Game

Re: [Audyssey] something to shoot for

2008-06-04 Thread MissWings
Hopefully I will one of these days! I've only been brave enough to play on Baby Black Hole, and even then I haven't played in like six months so I probably wouldn't do too well right now. I do okay until the last level but there's so much noise going on I can't tell what I'm doing most of the

Re: [Audyssey] have difficulty with troopanum2

2008-06-04 Thread Charles Rivard
How about half and half, bomber madness, or, if you want something tougher, try playing with the widest board choice, at the hardest skill level, and play the resurrection mission, and set the option to warp to anywhere at random if you touch the sides. If you can beat Lard Vector at the game s

Re: [Audyssey] have difficulty with troopanum2

2008-06-04 Thread Andy
Only bad thing was with them rounds, I had a situation where there was lots of them swaying ships, and one after another I blew 'em up. Good thing I had about 7 ground nukes, LOL! Came in handy that game I can tell you. Also on level 16, when you get up to vector's shields, it's all good. The

Re: [Audyssey] have difficulty with troopanum2

2008-06-04 Thread Andy
Not wanting to brag but. That's what I'm here for. Grin I've beaten vector on baby black hole, walk in space, half and half, and random, although I think the mission I got on random was baby black. Hmm. On Wed, 04 Jun 2008 20:05:23 -0400, Thomas Ward wrote: >Hi Nicol, >Yeah, everyone has t

Re: [Audyssey] have difficulty with troopanum2

2008-06-04 Thread Thomas Ward
Hi Nicol, true, but the upside is that the looner lifters don't hurt you physically. If they take away points it is better than than loosing a life. The speed rounds can be tough, but aren't impossible to beat. nicol wrote: > Thanks for the tips dark. > But I can't afford allowing a luner lift

Re: [Audyssey] have difficulty with troopanum2

2008-06-04 Thread Thomas Ward
Hi Nicol, Yeah, everyone has troubles fighting Lord Vector. I've haven't beaten him myself yet. nicol wrote: > Now I feel better. > Now I know I'm not the only one that struggle to kill the boss. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMA

Re: [Audyssey] miriani podcast

2008-06-04 Thread Thomas Ward
Hi Tyler, Yeah, I thought you were using a pretty sensitive microphone. Most of the podcast was clear, but once in the show it got really distorted like maybe you got in too close to the microphone and it got distorted. That was mainly why I tossed in that tip. constantine (on laptop) wrote:

Re: [Audyssey] have difficulty with troopanum2

2008-06-04 Thread Bryan Peterson
But it doesn't kill you. That's the point. Time is an illusion, lunchtime doubly so. - Original Message - From: "nicol" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, June 04, 2008 12:13 PM Subject: Re: [Audyssey] have difficulty with troopanum2 > Thanks for the tips

Re: [Audyssey] have difficulty with troopanum2

2008-06-04 Thread Thomas Ward
Hi Nicol, Actually, I think Baby Blackhole is fine as it is. Troopanum does have a pretty big learning curve so my best advice is to practice, practice, practice. Thos liquidators are hard and it is best to use your heavy weapons on them such as smart bombs if you are being totally swarmed by sh

Re: [Audyssey] have difficulty with troopanum2

2008-06-04 Thread nicol
Now I feel better. Now I know I'm not the only one that struggle to kill the boss. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of MissWings Sent: Wednesday, June 04, 2008 8:33 AM To: Gamers Discussion list; Gamers Discussion list Subject: Re: [Audyssey] have

Re: [Audyssey] have difficulty with troopanum2

2008-06-04 Thread nicol
Thanks for the tips dark. But I can't afford allowing a luner lifter to reach orbit as it will either dispatch a speed round or steal an item or points If it takes points or dispatch a speed round, that's still ok but its bad if it steals a special item. -Original Message- From: [EMAIL PRO

Re: [Audyssey] something to shoot for

2008-06-04 Thread Bryan Peterson
www.bscgames.com Time is an illusion, lunchtime doubly so. - Original Message - From: "Mich" <[EMAIL PROTECTED]> To: "Charles Rivard" <[EMAIL PROTECTED]>; "Gamers Discussion list" Sent: Wednesday, June 04, 2008 4:25 PM Subject: Re: [Audyssey] something to shoot for > hi all. where can

Re: [Audyssey] something to shoot for

2008-06-04 Thread Mich
hi all. where can we download this game? it sounds cool. many thanks. from Mich Verrier from New Liskeard Ontario Canada. - Original Message - From: "Charles Rivard" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, June 04, 2008 7:51 PM Subject: [Audyssey] something to s

Re: [Audyssey] something to shoot for

2008-06-04 Thread Bryan Peterson
That is a pretty fun battle, although I haven't gotten that far in quite a long time. Personally I like level fifteen, since it's composed almost entirely of Liquidators, entirely on easy Baby Black Hole. I can't tell you how many times I've gone to sleep with the sound of those things in my he

[Audyssey] something to shoot for

2008-06-04 Thread Charles Rivard
Wait until you beat Justin, oops, I mean, Lard Vector. The sound is awesome! Stop repeat offenders! Don't reelect them! - Original Message - From: "MissWings" <[EMAIL PROTECTED]> To: "Gamers Discussion list" ; "Gamers Discussion list" Sent: Tuesday, June 03, 2008 11:32 PM Subject:

Re: [Audyssey] have difficulty with troopanum2

2008-06-04 Thread Valiant8086
I think I beat him about 6 times. I like to hear him shouting out about how this can't be happening or what ever, snicker. - Original Message - From: "Dark" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, June 04, 2008 7:28 AM Subject: Re: [Audyssey] have difficulty wit

Re: [Audyssey] have difficulty with troopanum2

2008-06-04 Thread Dark
Personally, i like to use ground nukes as soon as I hit three or four ships landed, and just for kicks I love switching to the rifle and nailing things, then quickly going back to my normal lasers, but that's just me being insane! I once tried the liquidator city on level 15 with just rifl

Re: [Audyssey] have difficulty with troopanum2

2008-06-04 Thread Andy
His bombs imho make it challenging because you have to listen for where there is no wooshing noises then go there immediately. That's where the superlasers come in handy. On Wed, 4 Jun 2008 12:28:30 +0100, Dark wrote: >Indeed, but imho the change in difficlty betwene Vector and the rest of t

Re: [Audyssey] have difficulty with troopanum2

2008-06-04 Thread Andy
I usually listen for the lowest pitched shalleaps, get them first, and then go for the kill. If I have a few items which I don't use, I get the lifters as fast as I can then get the others. Kinda interesting how I do it. On Wed, 4 Jun 2008 05:40:53 +0100, Dark wrote: >Hi Nicol. > >What you

Re: [Audyssey] have difficulty with troopanum2

2008-06-04 Thread Andy
I only use the items when I'm in total danger. By that I mean like a whole batch are gonna land, boom! Gone. Superlasers I save for the big fight on level 16. It's awesome. On Tue, 3 Jun 2008 22:36:07 -0600, Bryan Peterson wrote: >I don't think they need to make the landing round easier. Ju

Re: [Audyssey] have difficulty with troopanum2

2008-06-04 Thread Andy
It just takes practice to get this stuff right. I had the same stuff you experienced the same problems. Got it in the end though, just takes practice. On Tue, 3 Jun 2008 21:46:42 +0200, nicol wrote: >Hi all >I'm slightly disappointed in troopanum2. I've recently purchased it. baby >black ho

Re: [Audyssey] have difficulty with troopanum2

2008-06-04 Thread Dark
Indeed, but imho the change in difficlty betwene Vector and the rest of the game seemed a bit mad. i got to the point where I could get to vector every time with at least four lives left and he'd always blow me away. I've got him sinse then of course, but I think it took me more time and pract

Re: [Audyssey] have difficulty with troopanum2

2008-06-04 Thread Shadow Dragon
Yeah, I had no real problems with Troopanum2. It was tough, but then, what's a game without challenge? Its been literally years since I played, and I agree dark, Vector was just crazy, but even he can be beaten with a little time and patience. This is definitely one of the more difficult games o

[Audyssey] quake again

2008-06-04 Thread will lomas
hi all, when i registered for audio quake and typed sp at the console prompt, the tutorial maps said non standard player, or something, detected even though my registration was succesful. also can i stop it asking do i want to install cd data every time i load the game? haven't

[Audyssey] good news about KJC games

2008-06-04 Thread Dark
Greetings! Okay, for people who didn't get the previous message, KJC are the people who make a variety of online and play by E-mail games found at http://www.kjcgames.com/index.php As I'm in the same country as them, I phoned them up to talk about accessibility related stuff. the bad news

Re: [Audyssey] Play by Email games

2008-06-04 Thread Dark
Hi. sorry this one is late. I've checked the kvm games or whatever their called. Everything looks fine accessibility wise accept for the sector map on space troopers. with the game being so movement based, I'm slightly worried that not having that map will provide difficulties. I rather fancy