well on this latest version I can't multiplay, the program is allowed in my
firewall but I connect and I get connecting to servername, and then nothing.
as if It just does not want to go anywhere.
At 09:58 p.m. 4/06/2008, you wrote:
>hi all, when i registered for audio quake and ty
That's one reason why I haven't tackled any of the other levels yet! I'm
having a hard enough time getting through what's supposedly the easiest one
without any moon rocks so I know I'd have problems getting through anything
else!
MissWings
At 10:17 PM 6/4/2008, Bryan Peterson wrote:
>Just b
Just be glad you don't have to worry about moon rocks on that one! They can
be hard to hear even on regular levels, and during the battle with Veckie
they're all but impossible!
Time is an illusion, lunchtime doubly so.
- Original Message -
From: "MissWings" <[EMAIL PROTECTED]>
To: "Game
Hopefully I will one of these days! I've only been brave enough to play on
Baby Black Hole, and even then I haven't played in like six months so I
probably wouldn't do too well right now. I do okay until the last level
but there's so much noise going on I can't tell what I'm doing most of the
How about half and half, bomber madness, or, if you want something tougher,
try playing with the widest board choice, at the hardest skill level, and
play the resurrection mission, and set the option to warp to anywhere at
random if you touch the sides. If you can beat Lard Vector at the game s
Only bad thing was with them rounds, I had a situation where there was lots of
them swaying ships, and one after
another I blew 'em up. Good thing I had about 7 ground nukes, LOL! Came in
handy that game
I can tell you.
Also on level 16, when you get up to vector's shields, it's all good. The
Not wanting to brag but. That's what I'm here for. Grin
I've beaten vector on baby black hole, walk in space, half and half, and
random, although I
think the mission I got on random was baby black. Hmm.
On Wed, 04 Jun 2008 20:05:23 -0400, Thomas Ward wrote:
>Hi Nicol,
>Yeah, everyone has t
Hi Nicol,
true, but the upside is that the looner lifters don't hurt you
physically. If they take away points it is better than than loosing a
life. The speed rounds can be tough, but aren't impossible to beat.
nicol wrote:
> Thanks for the tips dark.
> But I can't afford allowing a luner lift
Hi Nicol,
Yeah, everyone has troubles fighting Lord Vector. I've haven't beaten
him myself yet.
nicol wrote:
> Now I feel better.
> Now I know I'm not the only one that struggle to kill the boss.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMA
Hi Tyler,
Yeah, I thought you were using a pretty sensitive microphone. Most of
the podcast was clear, but once in the show it got really distorted like
maybe you got in too close to the microphone and it got distorted. That
was mainly why I tossed in that tip.
constantine (on laptop) wrote:
But it doesn't kill you. That's the point.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, June 04, 2008 12:13 PM
Subject: Re: [Audyssey] have difficulty with troopanum2
> Thanks for the tips
Hi Nicol,
Actually, I think Baby Blackhole is fine as it is. Troopanum does have a
pretty big learning curve so my best advice is to practice, practice,
practice.
Thos liquidators are hard and it is best to use your heavy weapons on
them such as smart bombs if you are being totally swarmed by sh
Now I feel better.
Now I know I'm not the only one that struggle to kill the boss.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of MissWings
Sent: Wednesday, June 04, 2008 8:33 AM
To: Gamers Discussion list; Gamers Discussion list
Subject: Re: [Audyssey] have
Thanks for the tips dark.
But I can't afford allowing a luner lifter to reach orbit as it will either
dispatch a speed round or steal an item or points
If it takes points or dispatch a speed round, that's still ok but its bad if
it steals a special item.
-Original Message-
From: [EMAIL PRO
www.bscgames.com
Time is an illusion, lunchtime doubly so.
- Original Message -
From: "Mich" <[EMAIL PROTECTED]>
To: "Charles Rivard" <[EMAIL PROTECTED]>; "Gamers Discussion list"
Sent: Wednesday, June 04, 2008 4:25 PM
Subject: Re: [Audyssey] something to shoot for
> hi all. where can
hi all. where can we download this game? it sounds cool. many thanks. from
Mich Verrier from New Liskeard Ontario Canada.
- Original Message -
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, June 04, 2008 7:51 PM
Subject: [Audyssey] something to s
That is a pretty fun battle, although I haven't gotten that far in quite a
long time. Personally I like level fifteen, since it's composed almost
entirely of Liquidators, entirely on easy Baby Black Hole. I can't tell you
how many times I've gone to sleep with the sound of those things in my
he
Wait until you beat Justin, oops, I mean, Lard Vector. The sound is
awesome!
Stop repeat offenders! Don't reelect them!
- Original Message -
From: "MissWings" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" ; "Gamers Discussion list"
Sent: Tuesday, June 03, 2008 11:32 PM
Subject:
I think I beat him about 6 times. I like to hear him shouting out about how
this can't be happening or what ever, snicker.
- Original Message -
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, June 04, 2008 7:28 AM
Subject: Re: [Audyssey] have difficulty wit
Personally, i like to use ground nukes as soon as I hit three or four ships
landed, and just for kicks I love switching to the rifle and nailing things,
then quickly going back to my normal lasers, but that's just me being
insane!
I once tried the liquidator city on level 15 with just rifl
His bombs imho make it challenging because you have to listen for where there
is no wooshing noises then go there
immediately. That's where the superlasers come in handy.
On Wed, 4 Jun 2008 12:28:30 +0100, Dark wrote:
>Indeed, but imho the change in difficlty betwene Vector and the rest of t
I usually listen for the lowest pitched shalleaps, get them first, and then go
for the kill. If I have a few
items which I don't use, I get the lifters as fast as I can then get the others.
Kinda interesting how I do it.
On Wed, 4 Jun 2008 05:40:53 +0100, Dark wrote:
>Hi Nicol.
>
>What you
I only use the items when I'm in total danger. By that I mean like a whole
batch are gonna
land, boom! Gone.
Superlasers I save for the big fight on level 16.
It's awesome.
On Tue, 3 Jun 2008 22:36:07 -0600, Bryan Peterson wrote:
>I don't think they need to make the landing round easier. Ju
It just takes practice to get this stuff right. I had the same stuff you
experienced the same problems.
Got it in the end though, just takes practice.
On Tue, 3 Jun 2008 21:46:42 +0200, nicol wrote:
>Hi all
>I'm slightly disappointed in troopanum2. I've recently purchased it. baby
>black ho
Indeed, but imho the change in difficlty betwene Vector and the rest of the
game seemed a bit mad.
i got to the point where I could get to vector every time with at least four
lives left and he'd always blow me away.
I've got him sinse then of course, but I think it took me more time and
pract
Yeah, I had no real problems with Troopanum2. It was tough, but then, what's
a game without challenge? Its been literally years since I played, and I
agree dark, Vector was just crazy, but even he can be beaten with a little
time and patience. This is definitely one of the more difficult games o
hi all, when i registered for audio quake and typed
sp
at the console prompt, the tutorial maps said non standard player, or
something, detected even though my registration was succesful.
also can i stop it asking do i want to install cd data every time i
load the game?
haven't
Greetings!
Okay, for people who didn't get the previous message, KJC are the people who
make a variety of online and play by E-mail games found at
http://www.kjcgames.com/index.php
As I'm in the same country as them, I phoned them up to talk about
accessibility related stuff.
the bad news
Hi.
sorry this one is late.
I've checked the kvm games or whatever their called. Everything looks fine
accessibility wise accept for the sector map on space troopers. with the
game being so movement based, I'm slightly worried that not having that map
will provide difficulties.
I rather fancy
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