Hello.
I was wondering if anyone could give me a contact info on the developer
of Extant?
I went to the site but when I press the submit button nothing happened.
Thanks!
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Hi tom.
I'm just catching up on my E-mails after a telephone down time and a miner
but nasty illness (one is fixed, the other not quite), so congrats on this
Tom.
I'd certainly be interested in assisting with the new site, perhaps
contributing some content if I could, but I'll wait to let
I've actually always thought the same when the question of various sites
about games turn up. multiple information soucres does help, indeed
especially in different methods (I myself find the pcs games list a great
overview).
Beware the Grue!
Dark.
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Gamers mailing list __
Hi Michale.
Yes, you can certainly die in the extant demo, also you can pick up health
packs in the various locations. All the runing around blasting zombies bit
is fine, there is however no way to progress the game, and no other enemies
besides those you fight, though hopefully Richard and
Hi guys,
Kevin has already closed this topic or asked that it be taken off
list. Please, let's obey our moderators.
Cheers!
On 3/7/13, Charles Rivard wee1s...@fidnet.com wrote:
It is, or should be, the author's responsibility to make things
understandable, not the reader's. Using your logic,
Hi Michael.
Extant was developed by Richard vantol and Sander huberts, the webmasters of
audiogames.net. you can post any questions about the game on the
audiogmaes.net forum, or just ask (they do check this list), however also
remember extant is a tech demo. you can run around, shoot
It is really very simple. If you can't be arsed to make your message clear
and easy to read, why should I bother trying. Unclear writing indicates
unclear thinking, and in my world of limited time, I am only going to bother
with someone who makes a good faith effort to communicate. If that's
My apologies, didn't see the close request before posting.
Chris Bartlett
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of kev lyon
Sent: Thursday, March 07, 2013 2:11 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] close topic was RE:
Ok, so I have all five components, the leaf, the lichen, the acorn, the flower
and the mushroom. But I’m at a loss for what to do next to actually make it.
But thou must!
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Hmm. I'll bet this could be a game to use if you want to show what can be
done, as games for the blind are concerned, on an iPhone? I'm just thinking
out loud, here. Is Voice-Over used?, and is this concept game free?
Thanks.
---
Shepherds are the best beasts, but Labs are a close second.
Tom: This, to me, is an interesting idea. It is one of those ideas that
causes me to think of the question, Now, why didn't I think of that?
Thanks.
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To:
Op 08/03/2013 15:18, Bryan Peterson schreef:
Ok, so I have all five components, the leaf, the lichen, the acorn, the flower
and the mushroom. But I’m at a loss for what to do next to actually make it.
But thou must!
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list,
Actually I don't believe you did. But thanks.
But thou must!
-Original Message-
From: anouk radix
Sent: Friday, March 08, 2013 8:09 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Help making the catalyst in The Inquisitor
Op 08/03/2013 15:18, Bryan Peterson schreef:
Ok, so I
Hi Charlse.
Yes, extant would make a nice Iphone game given the playing field and
rather unique design would match circular finger movements very well, but of
course the actual coding might be a different story.
Beware the Grue!
Dark.
- Original Message -
From: Charles Rivard
Hi Tom.
On the html mag front I totally and completely agree. As well as the
advantages you mention, it would also be possible to post links directly to
developers websites or demos and save people from using copy and paste.
My only question about an html mag would be how would submissions
Hi dark, definately feel for you there.
As I type this I am staring at the wreckage of 2 phone units, one of
which will work again maybe the other is dead.
This has made communications a bit harder, also one of the remote
places I do family work for has a dead printer wo as you can imagine
well dark extant though in its concept is quite crap the idea is good.
I'd like it fleshed out.
most notably it shows that at least some accessability can be done
with a mainstream engine like unity though the blind can't use it.
At 12:50 AM 3/9/2013, you wrote:
Hi Michael.
Extant was
yeah, one thing I'd like would to be some sort of rss feads if we
ever got audyssey to a blog platform as that sertainly would move the
magazine to the modern thing.
on that note if we ever did reviews I'd be happy to test and review
products from devs and stuff for free for mags and other
Hi Dark,
On the matter of submitting articles for the magazine articles would
not have to be submitted in html. That can easily be done by the
editor after the magazine is edited and ready to release to the
Audyssey community. Which brings me to my second point.
These days it isn't absolutely
true, I have a pc and I realise that that platform even in the
sighted market is waning in what is avalible for it.
I do plan to get an iphone because a lot of the gaming industry seems
to be moving towards that.
At 01:17 AM 3/9/2013, you wrote:
Hi Shaun,
Well, then, might I advise that you
hmmm yeah I never thought about that.
I'd also like other formats text html and a few other things, and yes
there are sertainly things we can do.
A lot of magazines thesedays have gone online and discontinued paper
versions this is no different.
there are competitions promos and other adds for
well the iphone has extra tech the computer doesn't readily have and
I don't think even now that we are using all of it fully yet.
dimentions goes a long way to handle this as well as radwin island
but still there are so many devices that could be used for vertual
reality in a phone that is
true and most games are online anyway.
I think the blind gaming industry is going a bit like that smaller
stuff but no major things.
and that may be better especially with what we have with engines and
other things.
At 07:33 AM 3/9/2013, you wrote:
Hi Shaun,
Well, yes and no. The PC is
Hi Thomas,
At one time, there was an on-line version of Audyssey.
From Stan Bobbitt:
Hello to all the listers,
I would like to remind everyone about my Audyssey web page where you
can browse Audyssey magazine online, just as you would a web page in HTML
version;
You can click from
I'd like to correct an error that a lot of blind people make that they would
correct if they would only review their messages before sending. The word
is not iphone. It is iPhone. Notice the difference? This is true for ipad
or iPad, or any other i device. Lower case i, upper case on the
I think its synth related.
Iphone with a capital i
is the same as iphone with no capital.
This is a synth dictionary issue not a user one.
there was a time where eloquence on my nokia and in fact eloquence
in all my commercial readers I used said vodafan instead of vodaphone
it came back and
yaay the sooner its done the sooner we can start thinking of whate
else we can get added though I think most stuff is covered.
At 08:28 AM 3/9/2013, you wrote:
Hi everyone,
I just want everyone to be aware that the Audyssey backup and transfer
is currently under way. If you suddenly loose
Hi Shaun,
I think you missed the point of Charles's message. The i in iPhone is
not suppose to be capitalized. The i is lowercase and the p is
uppercase. It sounds correct on every synth I have tried including
ESpeak,Eloquence, Scansoft Tom, and I assume most others will
correctly say iPhone when
I'll bet that if you type it right, capitalizing the P as I indicated,
rather than how you incorrectly say, it'll sound right. Proof: Which of
the below sounds right?
Iphone.
iphone.
iPhone.
If one of them sounds correct, notice how it was punctuated and now, knowing
how it should be, type
Hi tom.
wow, well it turns out you learn something new every day. funnily enough
even though I've been writing the html for the entries on audiogames.net for
the last few years, i've always done it directly myself by hand. i've seen
the export to html function in word, but assumed it required
Starting on Monday, March 11, at 9-15 PM Eastern time, I will host a new event.
We will talk about, and possibly demonstrate, games for the blind, whether by
design or not. Sort of an audio form of this list if you want to think of it
that way. Come join the fun. We might interview game
This game sounds very cool. Downloadint to windows now. I suppose, though,
that I won't be able to use my iPhone unless it's jailbroken, true? Guess
I'll find out in a few minutes. Anyway, awesome concept!
- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: Gamers
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