[Audyssey] Extant help.

2013-03-08 Thread michael barnes
Hello. I was wondering if anyone could give me a contact info on the developer of Extant? I went to the site but when I press the submit button nothing happened. Thanks! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Important Notice For All List Members

2013-03-08 Thread dark
Hi tom. I'm just catching up on my E-mails after a telephone down time and a miner but nasty illness (one is fixed, the other not quite), so congrats on this Tom. I'd certainly be interested in assisting with the new site, perhaps contributing some content if I could, but I'll wait to let

Re: [Audyssey] Important Notice For All List Members

2013-03-08 Thread dark
I've actually always thought the same when the question of various sites about games turn up. multiple information soucres does help, indeed especially in different methods (I myself find the pcs games list a great overview). Beware the Grue! Dark. --- Gamers mailing list __

Re: [Audyssey] Inquiri on Extant.

2013-03-08 Thread dark
Hi Michale. Yes, you can certainly die in the extant demo, also you can pick up health packs in the various locations. All the runing around blasting zombies bit is fine, there is however no way to progress the game, and no other enemies besides those you fight, though hopefully Richard and

Re: [Audyssey] thoughts on posts to the list and to Audysseymagazine - Re: Important Notice For All List Members

2013-03-08 Thread Thomas Ward
Hi guys, Kevin has already closed this topic or asked that it be taken off list. Please, let's obey our moderators. Cheers! On 3/7/13, Charles Rivard wee1s...@fidnet.com wrote: It is, or should be, the author's responsibility to make things understandable, not the reader's. Using your logic,

Re: [Audyssey] Extant help.

2013-03-08 Thread dark
Hi Michael. Extant was developed by Richard vantol and Sander huberts, the webmasters of audiogames.net. you can post any questions about the game on the audiogmaes.net forum, or just ask (they do check this list), however also remember extant is a tech demo. you can run around, shoot

Re: [Audyssey] thoughts on posts to the list and to Audyssey magazine - Re: Important Notice For All List Members

2013-03-08 Thread Christopher Bartlett
It is really very simple. If you can't be arsed to make your message clear and easy to read, why should I bother trying. Unclear writing indicates unclear thinking, and in my world of limited time, I am only going to bother with someone who makes a good faith effort to communicate. If that's

Re: [Audyssey] close topic was RE: thoughts on posts to the list and to Audysseymagazine - Re: Important Notice For All List Members

2013-03-08 Thread Christopher Bartlett
My apologies, didn't see the close request before posting. Chris Bartlett -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of kev lyon Sent: Thursday, March 07, 2013 2:11 PM To: 'Gamers Discussion list' Subject: [Audyssey] close topic was RE:

[Audyssey] Help making the catalyst in The Inquisitor

2013-03-08 Thread Bryan Peterson
Ok, so I have all five components, the leaf, the lichen, the acorn, the flower and the mushroom. But I’m at a loss for what to do next to actually make it. But thou must! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.

Re: [Audyssey] Extant help.

2013-03-08 Thread Charles Rivard
Hmm. I'll bet this could be a game to use if you want to show what can be done, as games for the blind are concerned, on an iPhone? I'm just thinking out loud, here. Is Voice-Over used?, and is this concept game free? Thanks. --- Shepherds are the best beasts, but Labs are a close second.

[Audyssey] Audyssey Magazine improvement and advancement - Re: Important Notice For All List Members

2013-03-08 Thread Charles Rivard
Tom: This, to me, is an interesting idea. It is one of those ideas that causes me to think of the question, Now, why didn't I think of that? Thanks. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To:

Re: [Audyssey] Help making the catalyst in The Inquisitor

2013-03-08 Thread anouk radix
Op 08/03/2013 15:18, Bryan Peterson schreef: Ok, so I have all five components, the leaf, the lichen, the acorn, the flower and the mushroom. But I’m at a loss for what to do next to actually make it. But thou must! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] Help making the catalyst in The Inquisitor

2013-03-08 Thread Bryan Peterson
Actually I don't believe you did. But thanks. But thou must! -Original Message- From: anouk radix Sent: Friday, March 08, 2013 8:09 AM To: Gamers Discussion list Subject: Re: [Audyssey] Help making the catalyst in The Inquisitor Op 08/03/2013 15:18, Bryan Peterson schreef: Ok, so I

Re: [Audyssey] Extant help.

2013-03-08 Thread dark
Hi Charlse. Yes, extant would make a nice Iphone game given the playing field and rather unique design would match circular finger movements very well, but of course the actual coding might be a different story. Beware the Grue! Dark. - Original Message - From: Charles Rivard

Re: [Audyssey] Audyssey Magazine improvement and advancement - Re: Important Notice For All List Members

2013-03-08 Thread dark
Hi Tom. On the html mag front I totally and completely agree. As well as the advantages you mention, it would also be possible to post links directly to developers websites or demos and save people from using copy and paste. My only question about an html mag would be how would submissions

Re: [Audyssey] Important Notice For All List Members

2013-03-08 Thread shaun everiss
Hi dark, definately feel for you there. As I type this I am staring at the wreckage of 2 phone units, one of which will work again maybe the other is dead. This has made communications a bit harder, also one of the remote places I do family work for has a dead printer wo as you can imagine

Re: [Audyssey] Extant help.

2013-03-08 Thread shaun everiss
well dark extant though in its concept is quite crap the idea is good. I'd like it fleshed out. most notably it shows that at least some accessability can be done with a mainstream engine like unity though the blind can't use it. At 12:50 AM 3/9/2013, you wrote: Hi Michael. Extant was

Re: [Audyssey] Important Notice For All List Members

2013-03-08 Thread shaun everiss
yeah, one thing I'd like would to be some sort of rss feads if we ever got audyssey to a blog platform as that sertainly would move the magazine to the modern thing. on that note if we ever did reviews I'd be happy to test and review products from devs and stuff for free for mags and other

Re: [Audyssey] Audyssey Magazine improvement and advancement - Re: Important Notice For All List Members

2013-03-08 Thread Thomas Ward
Hi Dark, On the matter of submitting articles for the magazine articles would not have to be submitted in html. That can easily be done by the editor after the magazine is edited and ready to release to the Audyssey community. Which brings me to my second point. These days it isn't absolutely

Re: [Audyssey] Important Notice For All List Members

2013-03-08 Thread shaun everiss
true, I have a pc and I realise that that platform even in the sighted market is waning in what is avalible for it. I do plan to get an iphone because a lot of the gaming industry seems to be moving towards that. At 01:17 AM 3/9/2013, you wrote: Hi Shaun, Well, then, might I advise that you

Re: [Audyssey] Important Notice For All List Members

2013-03-08 Thread shaun everiss
hmmm yeah I never thought about that. I'd also like other formats text html and a few other things, and yes there are sertainly things we can do. A lot of magazines thesedays have gone online and discontinued paper versions this is no different. there are competitions promos and other adds for

Re: [Audyssey] Extant help.

2013-03-08 Thread shaun everiss
well the iphone has extra tech the computer doesn't readily have and I don't think even now that we are using all of it fully yet. dimentions goes a long way to handle this as well as radwin island but still there are so many devices that could be used for vertual reality in a phone that is

Re: [Audyssey] Important Notice For All List Members

2013-03-08 Thread shaun everiss
true and most games are online anyway. I think the blind gaming industry is going a bit like that smaller stuff but no major things. and that may be better especially with what we have with engines and other things. At 07:33 AM 3/9/2013, you wrote: Hi Shaun, Well, yes and no. The PC is

Re: [Audyssey] Audyssey Magazine improvement and advancement - Re: Important Notice For All List Members

2013-03-08 Thread Phil Vlasak
Hi Thomas, At one time, there was an on-line version of Audyssey. From Stan Bobbitt: Hello to all the listers, I would like to remind everyone about my Audyssey web page where you can browse Audyssey magazine online, just as you would a web page in HTML version; You can click from

Re: [Audyssey] Extant help.

2013-03-08 Thread Charles Rivard
I'd like to correct an error that a lot of blind people make that they would correct if they would only review their messages before sending. The word is not iphone. It is iPhone. Notice the difference? This is true for ipad or iPad, or any other i device. Lower case i, upper case on the

Re: [Audyssey] Extant help.

2013-03-08 Thread shaun everiss
I think its synth related. Iphone with a capital i is the same as iphone with no capital. This is a synth dictionary issue not a user one. there was a time where eloquence on my nokia and in fact eloquence in all my commercial readers I used said vodafan instead of vodaphone it came back and

Re: [Audyssey] Important Transfer Under Way

2013-03-08 Thread shaun everiss
yaay the sooner its done the sooner we can start thinking of whate else we can get added though I think most stuff is covered. At 08:28 AM 3/9/2013, you wrote: Hi everyone, I just want everyone to be aware that the Audyssey backup and transfer is currently under way. If you suddenly loose

Re: [Audyssey] Extant help.

2013-03-08 Thread Thomas Ward
Hi Shaun, I think you missed the point of Charles's message. The i in iPhone is not suppose to be capitalized. The i is lowercase and the p is uppercase. It sounds correct on every synth I have tried including ESpeak,Eloquence, Scansoft Tom, and I assume most others will correctly say iPhone when

Re: [Audyssey] Extant help.

2013-03-08 Thread Charles Rivard
I'll bet that if you type it right, capitalizing the P as I indicated, rather than how you incorrectly say, it'll sound right. Proof: Which of the below sounds right? Iphone. iphone. iPhone. If one of them sounds correct, notice how it was punctuated and now, knowing how it should be, type

Re: [Audyssey] Audyssey Magazine improvement and advancement - Re: Important Notice For All List Members

2013-03-08 Thread dark
Hi tom. wow, well it turns out you learn something new every day. funnily enough even though I've been writing the html for the entries on audiogames.net for the last few years, i've always done it directly myself by hand. i've seen the export to html function in word, but assumed it required

[Audyssey] new game talk

2013-03-08 Thread Charles Rivard
Starting on Monday, March 11, at 9-15 PM Eastern time, I will host a new event. We will talk about, and possibly demonstrate, games for the blind, whether by design or not. Sort of an audio form of this list if you want to think of it that way. Come join the fun. We might interview game

[Audyssey] Radwin Island: was Re: Extant help.

2013-03-08 Thread Ken The PionEar
This game sounds very cool. Downloadint to windows now. I suppose, though, that I won't be able to use my iPhone unless it's jailbroken, true? Guess I'll find out in a few minutes. Anyway, awesome concept! - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers