[Audyssey] Universal Accessibility was Some Practical Questions

2013-12-10 Thread Thomas Ward
Hi Shaun and all: In an ideal world games and other products would be accessible to everyone, but the fact of the matter is universal accessibility is almost impossible to achieve. At least not without developing a product with the most common denominator in mind, and then the product may suffer

Re: [Audyssey] Some practical questions reguarding the Monopoly game

2013-12-10 Thread dark
I agree there tom about html and menues etc, and certainly it's something I've used in the past for access to things like theatre time tables, programs of events etc, even though from the perspective of the theatres etc the html on their sites are not intended for access at all. The problem

Re: [Audyssey] Monopoly-type games - Re: Some practical questions reguarding the Monopoly game

2013-12-10 Thread dark
Hi Tom. that is unfortunately true, though one interesting fact in beatemup terms is that for everyone the casual beatemup is sort of a thing of the past. After all when I was growing up it was quite possible to walk into an arcade or a friends house and pick up something like mortal combat,

Re: [Audyssey] Universal Accessibility was Some Practical Questions

2013-12-10 Thread dark
Hi. I thought we'd already been through this. Tom is exactly right, particularly since a lot goes into motion impared gaming. I'd also like to point out that for certainly at least some groups mainstream games are less inaccessible. The principle reason doom 3 got the close captioning

Re: [Audyssey] New Game Controller for Pc

2013-12-10 Thread Paul Lemm
Hi, I've never used a gaming pad with my PC, so sorry if this seems a stupid question. But if I were to go get a Microsoft game pad with the pc adaptor could I use this with any audio game that usually uses the cursor keys to move? Also you mentioned about programmable buttons, again if I

Re: [Audyssey] Monopoly-type games - Re: Some practical questions reguarding the Monopoly game

2013-12-10 Thread Darren Harris
I think the problem today isn't so much the game complexity, more the interinteraction complexity. I've seen a few slogans in my time and the best one I've seen is simple to learn difficult to master. The simple to learn bit should be the game interface. The difficult to master should be the game

Re: [Audyssey] Monopoly-type games - Re: Some practical questions reguarding the Monopoly game

2013-12-10 Thread Charles Rivard
Chess is a game that applies here. ,simple to learn, but hard to excell at. Sent from my iPhone On Dec 10, 2013, at 9:41 AM, Darren Harris darren_g_har...@btinternet.com wrote: I think the problem today isn't so much the game complexity, more the interinteraction complexity. I've seen a

Re: [Audyssey] Monopoly-type games - Re: Some practical questions reguarding the Monopoly game

2013-12-10 Thread Thomas Ward
Hi Dark: Exactly. Although, Wii Sports is arguable. I have played Wii Sports with little difficulty so that game at least is arguably more accessible than most games, but I take your point about most pick up and play games are non-staarters if you are blind. On 12/10/13, dark d...@xgam.org

Re: [Audyssey] Monopoly-type games - Re: Some practical questions reguarding the Monopoly game

2013-12-10 Thread Thomas Ward
Hi Shaun: Interesting. That sounds like it was real fun. I haven't had anything like that lately either. However, it goes back to what I said earlier on the list. It all depends on the people you know and hang with. Some people really love board games, others are into video games, and some don't

Re: [Audyssey] Monopoly-type games - Re: Some practicalquestions reguarding the Monopoly game

2013-12-10 Thread dark
Well Darren, for sighted users beatemups don't have a complex interface in terms of understanding what is going on. The problem tends to come in terms of multiple block types, innumerable moves some of which counter others, super moves, earning some bonuses from how you play that give you other

Re: [Audyssey] Universal Accessibility was Some Practical Questions

2013-12-10 Thread Thomas Ward
Hi Dark: Yes, actually developing games for the blind requires a different set of practices, some extra skills, and some forethought that would not go into standard game programming. Anyone can go pick up a book on programming games in C++, Java, or Python, but all is designed for someone

Re: [Audyssey] Monopoly-type games - Re: Some practical questions reguarding the Monopoly game

2013-12-10 Thread dark
Fair enough Tom. I admit while I've briefly played a couple of the Wii sports games it's not something I've done as frequently or know as much about as I do beatemups so my assessment on the complexities of picking the thing up and playing without sight might be off. Beware the Grue! Ark.

Re: [Audyssey] New Game Controller for Pc

2013-12-10 Thread Thomas Ward
Hi Shaun: Well, that is true to a point. The last time I went out shopping for a general joystick, game pad, etc the only things I could find from Logitech etc were specialized game controllers like racing wheels, flight sticks, boxing gloves, and things of that sort. Best buy had a few older

Re: [Audyssey] New Game Controller for Pc

2013-12-10 Thread Thomas Ward
Hi Paul: Yes and no. If the game in question does not support a joystick or a game pad then ¿you can't just go buy a Microsoft XBox controller and expect it to work with the game out of the box. You would have to download a third-party tool called Joy2key which allows you to map various keyboard

Re: [Audyssey] Universal Accessibility was Some Practical Questions

2013-12-10 Thread dark
Well Tom, all that is unfortunately true, however there is one development I've seen much more recently which has potential to if not change the mainstream programming and access additions, at least setup an alternative. I've noticed on the Iphone and with the increase in people using

Re: [Audyssey] Some practical questions reguarding the Monopoly game

2013-12-10 Thread Thomas Ward
Hi Dark: You are exactly right. Any time a company does an inquiry about accessibility they only get half the story. Usually some overly priced access solution that does not serve their needs, because the organizations for the blind are out to make a buck off of making something accessible. So

Re: [Audyssey] Monopoly-type games - Re: Some practical questionsreguarding the Monopoly game

2013-12-10 Thread shaun everiss
I didn't have that much of that sort of thing but I did get on skype with some friends and over the radio station I do stuff with do semi play games. Simular to dnd the , and when it gets to a point a decision needs to be made he poles the group of us usually 2 or 3 on the server. At 03:04 AM

[Audyssey] old gma games and win7

2013-12-10 Thread shaun everiss
Hi. Decided today since I had vary little to do that I'd try all the old 3d games with 3d sound back. 3d soundback is a small old program for vista that is supposed to allow old games to run that used direct sound, in old versions of windows to run on win vista and over. First settings are

Re: [Audyssey] Civilization games on PC or iPhone

2013-12-10 Thread shaun everiss
do you mean age of empires or rize of nations or spore. My friends play all those. I am not sure how exactly it could be emulated, a few maps could be done with tactical battle but it would take time to do and you couldn't customise your species which is part of it. on chooseyourstory.com there

Re: [Audyssey] Some practical questions reguarding the Monopoly game

2013-12-10 Thread shaun everiss
well tom I do think a lot of the stuff I get here is imported. At 02:44 AM 12/10/2013, you wrote: Hi Shaun, That is insane. I think it only costs me on average about $50 for a ream of braille paper. Of course, I haven't purchased any in a long time so costs could have gone up, but it never

Re: [Audyssey] Some practical questions reguarding the Monopoly game

2013-12-10 Thread dark
I don't know how much is organizations trying to maintain their monopoly, and how much is just people assuming that all blind people are over 70 and thus don't use computers with compitance *cough Azabat! *cough! At an rnib event I was at earlier this year for instance (I only went to see the

Re: [Audyssey] New Game Controller for Pc

2013-12-10 Thread shaun everiss
Well all I know tom is that whenever I have gone shopping with my friends to stores that used to be full with games years ago its mostly console games now. The computer games still exist but are less. I think a lot is online to. Another interesting fact at least from what I have seen on the

Re: [Audyssey] New Game Controller for Pc

2013-12-10 Thread Paul Lemm
Hi Thomas, Thanks for the reply. I wasn't aware of programs like Joy2Key, sounds interesting though and I think I might look into getting a game pad and giving it ago. Thanks for the info. Paul Lemm -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of

Re: [Audyssey] Some practical questions reguarding the Monopoly game

2013-12-10 Thread Charles Rivard
Have you contacted the restaurants to see if they are willing to make their menus accessible? --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list

Re: [Audyssey] Some practical questions reguarding the Monopoly game

2013-12-10 Thread dark
Unfortunately as usual, getting in touch with anyone who actually matters in a corporation is near impossibel. However pleasant the staff, even the management are, they can't affect any change in their huge faceless corporate empire that is run from some massive office somewhere else. As with