Re: [Audyssey] tarzan junior

2014-08-30 Thread dark
Hi Ishen. Though the game is now Abandonware, Philip released it for free with a key generator that will make a new key and register the game for you. thomas ward is currently hosting it. You can find the file download link at http://www.audiogames.net/db.php?id=tarzanjr (though tom ward

Re: [Audyssey] clear call stack in bgt

2014-08-30 Thread Nicol
What is a call stack? And what will happen if a game have more than 1 functions? Will it take up too much CPU and memory? Is there any real danger if the call stack is increasing a lot? Unfortunately I do not have a solution for you as I am a very beginner with bgt myself. But this call stack

Re: [Audyssey] clear call stack in bgt

2014-08-30 Thread john
I'm not exactly sure how to define it, but the call stack is basically a path of function calls that lead you up to the current position in the program. If it goes over a certain limit (in bgt that's 1 calls to get back to main) the program crashes. There's a difference between a function

Re: [Audyssey] possible dos emulator

2014-08-30 Thread Josh
well since those are open source couldn't the source code be modified to let dos screen readers run say you set up a dos screen reader as an accent then all its output would be redirected to sapi5 in windows? signature not available. shaun everiss wrote: Hi. this is what happens when I have

Re: [Audyssey] What has happened to Liam?

2014-08-30 Thread loriduncan
Hi, it is totally wrong. I got Super Egghunt Pluss for Christmas last year, and had all my keys saved to my portible hard drive as well as my c drive. The c drive got infected with a really bad virus, meaning I had to get it replaced, and when i inserted the back-up drive to put my keys back

Re: [Audyssey] What has happened to Liam?

2014-08-30 Thread loriduncan
Hi Thomas, he really does need to get his act together with l-works. We've paid good money for high quality games, and if he can't be bothered helping his customers, then he should just make all his games free. -Original Message- From: Thomas Ward Sent: Friday, August 29, 2014 10:25

Re: [Audyssey] What has happened to Liam?

2014-08-30 Thread Charles Rivard
I would not expect him to make his games free. If he did that, what would he earn from his work? That's asking far too much. What I think he should do is to have someone who is willing to do so, take charge of the key replacements, or, as previously suggested by list members, go to an

Re: [Audyssey] clear call stack in bgt

2014-08-30 Thread john
Essentially I have a bunch of menu functions which call each other repeatedly, every time the player selects an option. I have a function for checking keys that is generic to all menus, as well as a function which calls the correct menus select options based on variables. The basic idea is that

Re: [Audyssey] clear call stack in bgt

2014-08-30 Thread Aaron Baker
It sounds like you may be able to return values from your functions instead of calling them on top of each other. It is hard to understand based on what info you gave me though. On 8/30/14, john jpcarnemo...@gmail.com wrote: Essentially I have a bunch of menu functions which call each other

Re: [Audyssey] clear call stack in bgt

2014-08-30 Thread Thomas Ward
Hi John, I will answer your questions as best I can but I think you have some confusion over what the call stack is, how it works, and therefore may be worrying about nothing. First, as to your question there is no way to kill the stack with out killing the entire program. If your function that

Re: [Audyssey] clear call stack in bgt

2014-08-30 Thread Thomas Ward
Hi Nicol, Quite simply put the call stack also known as the control stack or simply the stack is the way your memory is structured. Computer programs push the address for a function or a variable onto the stack, stacking them up like blocks, and when a function returns it pulls the address off