Hi Ishen.
Though the game is now Abandonware, Philip released it for free with a key
generator that will make a new key and register the game for you. thomas
ward is currently hosting it. You can find the file download link at
http://www.audiogames.net/db.php?id=tarzanjr
(though tom ward
What is a call stack?
And what will happen if a game have more than 1 functions?
Will it take up too much CPU and memory?
Is there any real danger if the call stack is increasing a lot?
Unfortunately I do not have a solution for you as I am a very beginner with
bgt myself.
But this call stack
I'm not exactly sure how to define it, but the call stack is basically a
path of function calls that lead you up to the current position in the
program. If it goes over a certain limit (in bgt that's 1 calls to get
back to main) the program crashes. There's a difference between a function
well since those are open source couldn't the source code be modified to
let dos screen readers run say you set up a dos screen reader as an
accent then all its output would be redirected to sapi5 in windows?
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shaun everiss wrote:
Hi.
this is what happens when I have
Hi, it is totally wrong. I got Super Egghunt Pluss for Christmas last year,
and had all my keys saved to my portible hard drive as well as my c drive.
The c drive got infected with a really bad virus, meaning I had to get it
replaced, and when i inserted the back-up drive to put my keys back
Hi Thomas, he really does need to get his act together with l-works. We've
paid good money for high quality games, and if he can't be bothered helping
his customers, then he should just make all his games free.
-Original Message-
From: Thomas Ward
Sent: Friday, August 29, 2014 10:25
I would not expect him to make his games free. If he did that, what would
he earn from his work? That's asking far too much.
What I think he should do is to have someone who is willing to do so, take
charge of the key replacements, or, as previously suggested by list members,
go to an
Essentially I have a bunch of menu functions which call each other repeatedly, every time the player selects an option. I have a function for checking keys that is generic to all menus, as well as a function which calls the correct menus select
options based on variables. The basic idea is that
It sounds like you may be able to return values from your functions
instead of calling them on top of each other. It is hard to understand
based on what info you gave me though.
On 8/30/14, john jpcarnemo...@gmail.com wrote:
Essentially I have a bunch of menu functions which call each other
Hi John,
I will answer your questions as best I can but I think you have some
confusion over what the call stack is, how it works, and therefore may
be worrying about nothing.
First, as to your question there is no way to kill the stack with out
killing the entire program. If your function that
Hi Nicol,
Quite simply put the call stack also known as the control stack or
simply the stack is the way your memory is structured. Computer
programs push the address for a function or a variable onto the stack,
stacking them up like blocks, and when a function returns it pulls the
address off
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