Up until recently, I was able to play some mainstream video games, but
I lost the rest of my eyesight almost a year ago. I can confirm that
part of it was menu layout memorization, and for certain role-playing
games/real-time strategy games, hotkeys were a big part of playing
them. Unfortunately,
Hi Justin,
To be fair I've never quite understood how people manage to play these games
myself, as I've heard of people playing mortal combat, Teken,guitar hero
even down to things like castlevania , I think a lot of it is done by
memorising menu layouts,,, routes, and map lay outs via trial
Okay, fair enough, no offense intended, but I'd like to see some
sources on that, i.e. articles/blogs/something-or-other detailing how
these people have managed to pull this off. I'd love to know how it
would be possible to play, say, Pillars of Eternity or the original
Baldur's Gate as a blind
Hi Travis,
I had heard about the Windows for the PI, although I hadn't realised that
Microsoft charged a royalty for using the OS. I did do a little looking into
it , and yep like you said it is quite different to the standard windows
desktop OS, from what I understood it wouldn't play
Hi Justin,
Not to sound argumentative , but I believe the point of making quake
accessible was to prove that you could take a main stream game and make it
accessible . I do believe that if it is possible to turn a game like Quake
which is a completely graphical game that was designed
Perhaps with first-person shooters something could be done, but games
in the role-playing, fighting and real-time strategy genres cannot be
made accessible unless accessibility is built in from the ground up.
On 10/27/16, Paul Lemm wrote:
> Hi I disagree with the statement
Hi I disagree with the statement it is not possible to make main stream
games accessible, I think the audio Quake project proves that you can take a
main stream game and make it accessible , unfortunately the sad truth of it
is that to the companies that make these games , the money it would cost