Re: [Audyssey] memory

2016-10-27 Thread Justin Jones
Up until recently, I was able to play some mainstream video games, but I lost the rest of my eyesight almost a year ago. I can confirm that part of it was menu layout memorization, and for certain role-playing games/real-time strategy games, hotkeys were a big part of playing them. Unfortunately,

Re: [Audyssey] memory

2016-10-27 Thread Paul Lemm
Hi Justin, To be fair I've never quite understood how people manage to play these games myself, as I've heard of people playing mortal combat, Teken,guitar hero even down to things like castlevania , I think a lot of it is done by memorising menu layouts,,, routes, and map lay outs via trial

Re: [Audyssey] memory

2016-10-27 Thread Justin Jones
Okay, fair enough, no offense intended, but I'd like to see some sources on that, i.e. articles/blogs/something-or-other detailing how these people have managed to pull this off. I'd love to know how it would be possible to play, say, Pillars of Eternity or the original Baldur's Gate as a blind

Re: [Audyssey] creating an audio game console - was RE: memory

2016-10-27 Thread Paul Lemm
Hi Travis, I had heard about the Windows for the PI, although I hadn't realised that Microsoft charged a royalty for using the OS. I did do a little looking into it , and yep like you said it is quite different to the standard windows desktop OS, from what I understood it wouldn't play

Re: [Audyssey] memory

2016-10-27 Thread Paul Lemm
Hi Justin, Not to sound argumentative , but I believe the point of making quake accessible was to prove that you could take a main stream game and make it accessible . I do believe that if it is possible to turn a game like Quake which is a completely graphical game that was designed

Re: [Audyssey] memory

2016-10-27 Thread Justin Jones
Perhaps with first-person shooters something could be done, but games in the role-playing, fighting and real-time strategy genres cannot be made accessible unless accessibility is built in from the ground up. On 10/27/16, Paul Lemm wrote: > Hi I disagree with the statement

Re: [Audyssey] memory

2016-10-27 Thread Paul Lemm
Hi I disagree with the statement it is not possible to make main stream games accessible, I think the audio Quake project proves that you can take a main stream game and make it accessible , unfortunately the sad truth of it is that to the companies that make these games , the money it would cost