Okay, fair enough, no offense intended, but I'd like to see some
sources on that, i.e. articles/blogs/something-or-other detailing how
these people have managed to pull this off. I'd love to know how it
would be possible to play, say, Pillars of Eternity or the original
Baldur's Gate as a blind person. If this is doable, I am more than
willing to admit my error. Until then, as is so often said on the
Internet: proof or it didn't happen.

On 10/27/16, Paul Lemm <paul.lem...@gmail.com> wrote:
>       Hi Justin,
>
> Not to sound argumentative , but I believe the point  of making quake
> accessible was to prove that you could take a main stream game and make it
> accessible .  I do believe  that if it is possible to turn a game like
> Quake
> which is a completely graphical game that was designed with no
> accessibility
> in mind  and with the intent for purely sighted people to play, then
> similar
> techniques could be used for most games, as if you could incorporate text
> to
> speech for  on screen text and could implement  a system for identifying
> objects, walls, your players position and the location of enemy players
> etc. as quake does it would allow blind people to   play these games,
> admittedly it wouldn't be as blind friendly as a game designed specifically
> for the blind, but it would definitely open up these games to be played by
> the blind  if they wanted, especially  when there are blind people  who
> manage at present  to play games like this without any accessibility
> adaptations, as I've heard of people playing all kinds of fighting games,
> old NES and SNES games and even of one person playing one of the final
> fantasy games, although I still struggle to understand how you could do
> that
> last one with no accessibility lol,, but none the less they have.
> Unfortunately  though as mentioned previously although I do think this
> could
> be written into main stream games , that it would still cost the developers
> money and they wouldn't  recoup  the extra spend through the few extra
> copies of the games they would sell, so it is probably highly unlikely to
> happen, which is a real shame as I'd love to pick up and play one of the
> final fantasy games again  as used to love playing those games.
>
> Paul
> -----Original Message-----
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
> Sent: 27 October 2016 21:44
> To: Gamers Discussion list
> Subject: Re: [Audyssey] memory
>
> Perhaps with first-person shooters something could be done, but games
> in the role-playing, fighting and real-time strategy genres cannot be
> made accessible unless accessibility is built in from the ground up.
>
> On 10/27/16, Paul Lemm <paul.lem...@gmail.com> wrote:
>> Hi I disagree with the statement it is not possible to make main stream
>> games accessible, I think the audio Quake project proves that you can
>> take
>> a
>> main stream game and make it accessible , unfortunately the sad truth of
> it
>> is that to the companies that make these games , the money it would cost
>> them to add in accessibility features would be a lot more than the extra
>> games they would sell because of the  added accessibility.  I did hear
> that
>> there was a chance that Microsoft may build in there text to speech
>> narrator
>> to the xBox, but again I would imagine this would be unlikely to work
>> with
>> games as the developers of these games would need to write there games
>> differently to allow screen readers to interact with them, like many
>> mainstream games on the iPhone don't work with screen readers.  So I'm
>> afraid to say that I don't think main stream developers will ever make an
>> audio game, the best we could ever hope for is slightly more
>> accessibility
>> ,
>> but the fact they are all so heavily driven by huge profits I can't see
>> that
>> happening and like others have said I see the best audio games  coming
> from
>> either our own excellent audio game programmers or indy developers.
>>
>> Paul
>> -----Original Message-----
>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin
> Jones
>> Sent: 25 October 2016 13:01
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] memory
>>
>> No, actually, there is not a way to make current mainstream games
>> accessible, unless, of course, they already have accessibility
>> features built in.
>>
>> It does not help us (blind folks), but all of Relic Entertainment's
>> games provide subtitles for all spoken dialogue in their games,
>> starting with Company of Heroes and onward.
>>
>> If we want accessible games, we are going to have to find a way to
>> convince a mainstream developer, i.e. any company that develops
>> mainstream games, to take a crack at creating something for us. But,
>> and here is the thing, it has to be presented in such a way that they
>> will be able to make a profit, i.e. we (the blind community) have to
>> be willing to pay for it and not complain how it is not free to play.
>>
>> On 10/25/16, lenron brown <lenro...@gmail.com> wrote:
>>> Steam pisses me off majorly. The xbox one and ps4 are both accessible.
>>> So if they was away for narator to pull the text from games we would
>>> be golden. I still love my consoles even though you can get a lot of
>>> the same games for computers. My comp only has 6 gb of ram and
>>> probably not the best graphics card anyways. All I have ever really
>>> wanted is for main stream games to be accessible and I am sure there
>>> is away to do this.
>>>
>>> On 10/25/16, dark <d...@xgam.org> wrote:
>>>> Sadly "just having the sounds turned into pictures"  is easier said
>>>> than
>>>> done, likewise I doubt game stop (which I assume is rather like game
>>>> station
>>>>
>>>> is over here in the Uk), would stock independently produced games.
>>>>
>>>> If there was an audiogames console, the plane fact is only blind people
>>>> would buy it and it's doubtful anyone would develop games with graphics
>>>> for
>>>>
>>>> it. Plus, to be brutally honest, why should I pay for additional
>>>> hardware
>>>> when I already have a computer and an Iphone that can play games no
>>>> problem?
>>>> When a sighted person buys a games consoles, there are lots of games
>>>> that
>>>> won't! be available on their pc, or mac or whatever, however as a blind
>>>> person that is not the case, and I don't think you could find a
>>>> dedicated
>>>> list of developers willing to write games for a new platform when they
>>>> could
>>>>
>>>> already develop games for Windows pc, Ios, or even Mac or Android and
>>>> know
>>>> they'd have a dedicated pool of users who already have the hardware and
>>>> inclination to buy their games without laying out additional costs.
>>>>
>>>> Developing audiogames for actual graphical consoles like the
>>>> playstation
>>>> or
>>>>
>>>> xbox might be a possibility, though even there you have the problem of
>>>> firstly how a blind person accesses the text in the game with no
>>>> software
>>>> or os based synthesisers (I have heard importing of things like sapi
>>>> onto
>>>> Xbox and ps4 has been tried but I'm not sure how it went), also
>>>> manifestly
>>>> you have the problem that only some blind users will have consoles, and
>>>> of
>>>> the potential sighted users of games consoles it's uncertain how many
>>>> would
>>>>
>>>> buy an audiogame anyway making development of it worth while.
>>>>
>>>> Game consoles come from a time when most people didn't own computers,
>>>> and
>>>> when the dedicated processing power  and potentials of the hardware was
>>>> far
>>>>
>>>> more than a similar computer system. That however is fading these days
>>>> no
>>>> longer the case, most people already own a computer or smart phone and
>>>> can
>>>> play games on it, indeed I've heard steam (irritating as it is for
>>>> their
>>>> lack of access), called the next step in consoles, ie, a virtual os
>>>> that
>>>> doesn't come with any hardware at all but runs on the user's own
>>>> existing
>>>> devices.
>>>>
>>>>
>>>> So bottom line, I don't really think a console for the blind would work
>>>> at
>>>> all, at most it'd mean laying out  extra expense for a few users and
>>>> for
>>>> developers to write for a platform with potentially even less users
>>>> than
>>>> normal, and it's even less likely that such a console would be picked
>>>> up
>>>> by
>>>>
>>>> sighted people.
>>>>
>>>> Better focus on platforms everyone! has access too than try to create
>>>> another, heck look at the interest by sighted players in games like
>>>> pappasangre on the Iphone.
>>>>
>>>> all the best,
>>>>
>>>> Dark.
>>>>
>>>>
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
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>>>>
>>>
>>>
>>> --
>>> Lenron Brown
>>> Cell: 985-271-2832
>>> Skype: ron.brown762
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
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>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>
>>
>> --
>> Justin M. Jones, M.A.
>> atreides...@gmail.com
>> (254) 624-9155
>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
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>
>
> --
> Justin M. Jones, M.A.
> atreides...@gmail.com
> (254) 624-9155
> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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