Hi Dennis,
Yes, all of those are great suggestions. Especially, the point about
creating several free games for practice instead of attempting to sell
games right off the bat.
Creating free games for practice will help a developer become more well
known as an audio game developer because
: Wednesday, March 28, 2012 4:25 PM
Subject: Re: [Audyssey] A Proposal for Game Developers
Well, Ken. I think you hit the nail on the head.
Its less a matter of blind gamers being able to come up with decent game
ideas, but more a matter of converting those ideas into code. I think the
reason
Ken,
The only thing that makes for mastery of programming is doing it. A
lot. I would argue that I've finally reached near mastery in the C
programming language; I've only had to write a mere quarter million
lines of code to do it.
Regarding AI, Alter Aeon actually doesn't have any, and while
Hi Ken,
Actually, Empire Strikes Back dealt with the battle of Hoth. You piloted
a snow speeder around the screen while Imperial At-At's attempted to
destroy the shield generator. When the shield generator was destroyed
or you lost all your lives the game was over. Is that what you were
Hi Clement,
Yeah, I know what you mean by lack of tactics. Which is really one of
the major points I want to raise. While I am not really a fan of Street
Fighter, Mortal Kombat, Marvel vs Capcom, etc I am well aware of the
degree of artificial intelligence and skill level required to play
@audyssey.org
Sent: Wednesday, March 28, 2012 12:14 PM
Subject: Re: [Audyssey] A Proposal for Game Developers
Hi Clement,
Yeah, I know what you mean by lack of tactics. Which is really one of the
major points I want to raise. While I am not really a fan of Street
Fighter, Mortal Kombat, Marvel vs Capcom
The one I'm thinking of was the one where the adats march toward your base.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 28, 2012 2:58 PM
Subject: Re: [Audyssey] A Proposal for Game Developers
Well, Ken. I think you hit the nail on the head.
Its less a matter of blind gamers being able to come up with decent game
ideas, but more a matter of converting those ideas into code. I think
the reason for this is the lack of professional training. A lot of
amateur developers download free
Subject: Re: [Audyssey] A Proposal for Game Developers
Hi Clement,
Yeah, I know what you mean by lack of tactics. Which is really
one of
the major points I want to raise. While I am not really a fan of
Street
Fighter, Mortal Kombat, Marvel vs Capcom, etc I am well aware of
the
degree
Same, and there was nothing as I recall, about it in the manual
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: 28 March 2012 22:03
To: Gamers Discussion list
Subject: Re: [Audyssey] A Proposal for Game Developers
Now
Sent: 28 March 2012 21:26
To: Gamers Discussion list; Gamers Discussion list
Subject: Re: [Audyssey] A Proposal for Game Developers
Well, Ken. I think you hit the nail on the head.
Its less a matter of blind gamers being able to come up with decent game
ideas, but more a matter of converting those
Hi Clement,
Sure. That's perfectly understandable. I was merely just pointing out
that the more creative we can get with making silent objects have sound
and can fit it into the background ambiance the more enjoyable and
realistic the game will be.
For example, in Monkey Business James
Hi Ken,
Ah, yes. One of my favorites. I've often thought about creating a retro
remake of Empire Strikes Back and releasing it as open source.
Cheers!
On 3/28/2012 3:48 PM, Ken wrote:
The one I'm thinking of was the one where the adats march toward your
base.
---
Gamers mailing list __
Hi John,
That was a later edition to the game. I'm not sure if it made it into
beta 22 or I added it afterward. I do know one of the later betas would
increase and decrease the pitch of the ledge depending on if it was
above or below your position. nThat is helpful when climbing up a rope
Hi John,
That was a later edition to the game. I'm not sure if it made it into
beta 22 or I added it afterward. I do know one of the later betas would
increase and decrease the pitch of the ledge depending on if it was
above or below your position. nThat is helpful when climbing up a rope
Hi Ben,
That's because it was a feature I was working on, and I never discussed
it in the manual. Actually, I just checked beta 22 earlier and the
feature isn't available in that release. Apparently I added it to the
beta after that one was released because its in the version of the game
I
Hi Ben,
Well, you really don't need a course on physics to find out how to apply
physics to games. There are game programming books on this very subject
that gives developers the essentials on the application of physics in
games plus common formulas to use. Many even give sample C source
To: Audyssey Mailing List
Subject: [Audyssey] A Proposal for Game Developers
Hi everyone,
I've just had an idea that might aid current and future audio game
developers. I realize that many of the people on this list are blind and
have been blind since birth and therefore haven't had much experience
Message -
From: Thomas Ward thomasward1...@gmail.com
To: Audyssey Mailing List gamers@audyssey.org
Sent: Monday, March 26, 2012 7:52 PM
Subject: [Audyssey] A Proposal for Game Developers
Hi everyone,
I've just had an idea that might aid current and future audio game
developers. I realize
the options
and whatnot which makes life easier. Items and characters are the same way.
- Original Message -
From: Alfredo_The_Music_maker birdlover2...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 26, 2012 8:21 PM
Subject: Re: [Audyssey] A Proposal for Game
Subject: [Audyssey] A Proposal for Game Developers
Hi everyone,
I've just had an idea that might aid current and future audio game
developers. I realize that many of the people on this list are blind and
have been blind since birth and therefore haven't had much experience with
mainstream games
@audyssey.org
Sent: Tuesday, March 27, 2012 4:04 AM
Subject: Re: [Audyssey] A Proposal for Game Developers
Hi Thomas,
This would certainly be a good idea. I'm always struggling to come up with
interesting storylines and action, purely because I'm sick of the kind of
space invader clone that we
Hi thomas, this is a very good idea, as you say some of us who have been blind
from birth don't have a proper idea what a mainstream game is like. Yes we can
listen to family members playing and they can describe to us what there doing,
however to get a proper understanding as a blind person, I
of Doom.
Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message-
From: Ben
Sent: Tuesday, March 27, 2012 12:19 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] A Proposal for Game Developers
Hi Thomas,
Having played mainstream games for many
Cornholio! I come from Lake Titicaca!
-Original Message-
From: Clement Chou
Sent: Tuesday, March 27, 2012 12:26 AM
To: birdlover2...@hotmail.com ; Gamers Discussion list
Subject: Re: [Audyssey] A Proposal for Game Developers
Well, as to how we read menus, most of us do it through trial
Discussion list
Subject: Re: [Audyssey] A Proposal for Game Developers
Hi Thomas,
This would certainly be a good idea. I'm always struggling to come up with
interesting storylines and action, purely because I'm sick of the kind of
space invader clone that we are seeing more and more of and I don't really
That would be helpfull.
Ofcause there are not enough devs or dev groups that survive long
enough to make anything complex.
Then there is cost.
I guess with the vb express languages and maybe bgt and so on it can
be done but right now a lot are still vb sixers or autoit devs.
That may change
well some older tvs just use mono, my tv does this.
I guess that a stereo tv could be used, my sighted friends do use
headphones on their computers and consoles as they do use sound for
direction, but we would need more than that.
Most games have a target scope, and other location systems.
in mainstream gaming before we can begin to catch up...
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 27 March 2012 03:53
To: Audyssey Mailing List
Subject: [Audyssey] A Proposal for Game Developers
Hi everyone
Hi Thomas, that's a good idea, and we, Shard Workshop, know exactly what
you are talking about (somebody already mentioned us here).
I am not blind, and I have a very strong background as videogamer and I
have literally tons of idea of how to reproduce the mainstream sensation in
the audiogame
Hi Alfredo,
Not sure if you misunderstood my post, but basically I want to create a
document that explains what certain mainstream games are like so audio
game developers could include similar concepts and ideas into their own
projects. It is not a document on how to make mainstream games
: bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 27, 2012 3:03 AM
Subject: Re: [Audyssey] A Proposal for Game Developers
I think that right there would turn a lot of blind gamers off. If you have
to get even a little sighted help or look at a separate
Sean... sticks aren't that big. lol Your average gamepad or controller is
pretty small... unless you're talking about an arcade stick or fightpad for
fighting games, but even then... they're not big enough to make space an
issue.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to
Hi Ben,
Well, that's precisely why I am considering writing this document. Too
many blind gamers don't really have a real idea of what mainstream games
are like and tend to make judgments based on accessible game standards
rather than mainstream standards. While I understand better than most
Sent: 27 March 2012 20:19
To: Gamers Discussion list
Subject: Re: [Audyssey] A Proposal for Game Developers
Hi Ben,
Well, that's precisely why I am considering writing this document. Too many
blind gamers don't really have a real idea of what mainstream games are like
and tend to make judgments
Hi Damien,
Well, unfortunately I think that is the problem for most blind game
developers. I hear audio game developers say that they can't think of
any new games to create, because everything has been taken. However, I
can think of several games that have never been tried in audio that
It doesn't help that the big companies really don't listen to a
small market like us.
Mainstream games have the stereo type of being graphical.
Therefore they don't have anything to do with us really.
THe fact we have hardware restrictions and other things put on
us because of being blind or
: [Audyssey] A Proposal for Game Developers
Hi Damien,
Well, unfortunately I think that is the problem for most blind game
developers. I hear audio game developers say that they can't think of
any new games to create, because everything has been taken. However, I
can think of several games
Combat also featured planes if I remember correctly.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 27, 2012 3:54 PM
Subject: Re: [Audyssey] A Proposal for Game Developers
Hi Damien,
Well
Hi,
Agreed. I've got a couple of gamepads and space isn't an issue. In fact,
when I'm done using it all I do is unhook it from my laptop, and stick
it into my laptop storage case. Its not like they are laying around
using up lots of desk space because they aren't that big to begin with
and
Hi,
Yeah, I know. I understand their desire to want everything 100%
accessible out of the box, but that's just not realistic. However, with
a little time and patients, which I don't think many blind gamers have,
they can learn to play mainstream games on the PS 3 or XBox. the quality
of the
the great Cornholio! I come from Lake Titicaca!
-Original Message-
From: Thomas Ward
Sent: Tuesday, March 27, 2012 4:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Proposal for Game Developers
Hi,
Yeah, I know. I understand their desire to want everything 100%
accessible out
Hi Shaun,
While I agree that more mouse control would be a nice thing to see in
more accessible audio games I'm more concerned about very basic things
that are common to mainstream games that aren't even being attempted by
audio game developers.
For example, there is no reason why combat
.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 27, 2012 3:54 PM
Subject: Re: [Audyssey] A Proposal for Game Developers
Hi Damien,
Well, unfortunately I think that is the problem for most blind game
Hi,
I'll probably cover Fighting games in some depth. I am no expert at
them, but you are correct about them being more complex than people
might expect.
Like I just finished saying to Shaun many of the concepts in Street
Fighter and other Fighting games could apply to audio and yet is
Hi Bryan,
Yes, it did. You could use tanks, planes, and jets. It was a very cool
game for its time.
Cheers!
On 3/27/2012 5:22 PM, bpeterson2...@cableone.net wrote:
Not only that but I believe Combat also offered a few different
vehicles aside from tanks.
Are you threatening me? I am
Hi Ron,
Sure did. There was a tank level, a plane level, and there were jet levels.
Cheers!
On 3/27/2012 5:59 PM, Ron Schamerhorn wrote:
Combat also featured planes if I remember correctly.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
list
Subject: Re: [Audyssey] A Proposal for Game Developers
Hi Bryan,
Yes, it did. You could use tanks, planes, and jets. It was a very cool
game for its time.
Cheers!
On 3/27/2012 5:22 PM, bpeterson2...@cableone.net wrote:
Not only that but I believe Combat also offered a few different
language.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 27, 2012 4:18 PM
Subject: Re: [Audyssey] A Proposal for Game Developers
Hi,
I'll probably cover Fighting games in some depth. I am no expert
: [Audyssey] A Proposal for Game Developers
Well it'd definitely be good to see that in the near future. That's one
thing that's always frustrated me about audio games... no tactics. True
Judgement Day and others sometimes have you needing to make split
decisions... do I make quick work of this incoming
Hi everyone,
I've just had an idea that might aid current and future audio game
developers. I realize that many of the people on this list are blind and
have been blind since birth and therefore haven't had much experience
with mainstream games. As a result a lot of developers and gamers
Hello Thomas,
As a totally blind person since birth, I have had very little or no
experience with mainstream games. I do not know how Wii's wok, or what
kind of gaming my friends who own such consoles are up to. It is only
fair that the blind people have one place, called audio games, and
Subject: [Audyssey] A Proposal for Game Developers
Hi everyone,
I've just had an idea that might aid current and future audio game
developers. I realize that many of the people on this list are blind and
have been blind since birth and therefore haven't had much experience with
mainstream games
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