Re: [Audyssey] A Proposal for Game Developers

2012-03-29 Thread Thomas Ward
Hi Dennis, Yes, all of those are great suggestions. Especially, the point about creating several free games for practice instead of attempting to sell games right off the bat. Creating free games for practice will help a developer become more well known as an audio game developer because

Re: [Audyssey] A Proposal for Game Developers

2012-03-29 Thread Ken
: Wednesday, March 28, 2012 4:25 PM Subject: Re: [Audyssey] A Proposal for Game Developers Well, Ken. I think you hit the nail on the head. Its less a matter of blind gamers being able to come up with decent game ideas, but more a matter of converting those ideas into code. I think the reason

Re: [Audyssey] A Proposal for Game Developers

2012-03-28 Thread Dennis Towne
Ken, The only thing that makes for mastery of programming is doing it. A lot. I would argue that I've finally reached near mastery in the C programming language; I've only had to write a mere quarter million lines of code to do it. Regarding AI, Alter Aeon actually doesn't have any, and while

Re: [Audyssey] A Proposal for Game Developers

2012-03-28 Thread Thomas Ward
Hi Ken, Actually, Empire Strikes Back dealt with the battle of Hoth. You piloted a snow speeder around the screen while Imperial At-At's attempted to destroy the shield generator. When the shield generator was destroyed or you lost all your lives the game was over. Is that what you were

Re: [Audyssey] A Proposal for Game Developers

2012-03-28 Thread Thomas Ward
Hi Clement, Yeah, I know what you mean by lack of tactics. Which is really one of the major points I want to raise. While I am not really a fan of Street Fighter, Mortal Kombat, Marvel vs Capcom, etc I am well aware of the degree of artificial intelligence and skill level required to play

Re: [Audyssey] A Proposal for Game Developers

2012-03-28 Thread Clement Chou
@audyssey.org Sent: Wednesday, March 28, 2012 12:14 PM Subject: Re: [Audyssey] A Proposal for Game Developers Hi Clement, Yeah, I know what you mean by lack of tactics. Which is really one of the major points I want to raise. While I am not really a fan of Street Fighter, Mortal Kombat, Marvel vs Capcom

Re: [Audyssey] A Proposal for Game Developers

2012-03-28 Thread Ken
The one I'm thinking of was the one where the adats march toward your base. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 28, 2012 2:58 PM Subject: Re: [Audyssey] A Proposal for Game Developers

Re: [Audyssey] A Proposal for Game Developers

2012-03-28 Thread Thomas Ward
Well, Ken. I think you hit the nail on the head. Its less a matter of blind gamers being able to come up with decent game ideas, but more a matter of converting those ideas into code. I think the reason for this is the lack of professional training. A lot of amateur developers download free

Re: [Audyssey] A Proposal for Game Developers

2012-03-28 Thread john
Subject: Re: [Audyssey] A Proposal for Game Developers Hi Clement, Yeah, I know what you mean by lack of tactics. Which is really one of the major points I want to raise. While I am not really a fan of Street Fighter, Mortal Kombat, Marvel vs Capcom, etc I am well aware of the degree

Re: [Audyssey] A Proposal for Game Developers

2012-03-28 Thread Ben
Same, and there was nothing as I recall, about it in the manual -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: 28 March 2012 22:03 To: Gamers Discussion list Subject: Re: [Audyssey] A Proposal for Game Developers Now

Re: [Audyssey] A Proposal for Game Developers

2012-03-28 Thread Ben
Sent: 28 March 2012 21:26 To: Gamers Discussion list; Gamers Discussion list Subject: Re: [Audyssey] A Proposal for Game Developers Well, Ken. I think you hit the nail on the head. Its less a matter of blind gamers being able to come up with decent game ideas, but more a matter of converting those

Re: [Audyssey] A Proposal for Game Developers

2012-03-28 Thread Thomas Ward
Hi Clement, Sure. That's perfectly understandable. I was merely just pointing out that the more creative we can get with making silent objects have sound and can fit it into the background ambiance the more enjoyable and realistic the game will be. For example, in Monkey Business James

Re: [Audyssey] A Proposal for Game Developers

2012-03-28 Thread Thomas Ward
Hi Ken, Ah, yes. One of my favorites. I've often thought about creating a retro remake of Empire Strikes Back and releasing it as open source. Cheers! On 3/28/2012 3:48 PM, Ken wrote: The one I'm thinking of was the one where the adats march toward your base. --- Gamers mailing list __

Re: [Audyssey] A Proposal for Game Developers

2012-03-28 Thread Thomas Ward
Hi John, That was a later edition to the game. I'm not sure if it made it into beta 22 or I added it afterward. I do know one of the later betas would increase and decrease the pitch of the ledge depending on if it was above or below your position. nThat is helpful when climbing up a rope

Re: [Audyssey] A Proposal for Game Developers

2012-03-28 Thread Thomas Ward
Hi John, That was a later edition to the game. I'm not sure if it made it into beta 22 or I added it afterward. I do know one of the later betas would increase and decrease the pitch of the ledge depending on if it was above or below your position. nThat is helpful when climbing up a rope

Re: [Audyssey] A Proposal for Game Developers

2012-03-28 Thread Thomas Ward
Hi Ben, That's because it was a feature I was working on, and I never discussed it in the manual. Actually, I just checked beta 22 earlier and the feature isn't available in that release. Apparently I added it to the beta after that one was released because its in the version of the game I

Re: [Audyssey] A Proposal for Game Developers

2012-03-28 Thread Thomas Ward
Hi Ben, Well, you really don't need a course on physics to find out how to apply physics to games. There are game programming books on this very subject that gives developers the essentials on the application of physics in games plus common formulas to use. Many even give sample C source

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Ben
To: Audyssey Mailing List Subject: [Audyssey] A Proposal for Game Developers Hi everyone, I've just had an idea that might aid current and future audio game developers. I realize that many of the people on this list are blind and have been blind since birth and therefore haven't had much experience

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Clement Chou
Message - From: Thomas Ward thomasward1...@gmail.com To: Audyssey Mailing List gamers@audyssey.org Sent: Monday, March 26, 2012 7:52 PM Subject: [Audyssey] A Proposal for Game Developers Hi everyone, I've just had an idea that might aid current and future audio game developers. I realize

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Clement Chou
the options and whatnot which makes life easier. Items and characters are the same way. - Original Message - From: Alfredo_The_Music_maker birdlover2...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 26, 2012 8:21 PM Subject: Re: [Audyssey] A Proposal for Game

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Damien Pendleton
Subject: [Audyssey] A Proposal for Game Developers Hi everyone, I've just had an idea that might aid current and future audio game developers. I realize that many of the people on this list are blind and have been blind since birth and therefore haven't had much experience with mainstream games

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Ron Schamerhorn
@audyssey.org Sent: Tuesday, March 27, 2012 4:04 AM Subject: Re: [Audyssey] A Proposal for Game Developers Hi Thomas, This would certainly be a good idea. I'm always struggling to come up with interesting storylines and action, purely because I'm sick of the kind of space invader clone that we

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Ian McNamara
Hi thomas, this is a very good idea, as you say some of us who have been blind from birth don't have a proper idea what a mainstream game is like. Yes we can listen to family members playing and they can describe to us what there doing, however to get a proper understanding as a blind person, I

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread bpeterson2000
of Doom. Are you threatening me? I am the great Cornholio! I come from Lake Titicaca! -Original Message- From: Ben Sent: Tuesday, March 27, 2012 12:19 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] A Proposal for Game Developers Hi Thomas, Having played mainstream games for many

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread bpeterson2000
Cornholio! I come from Lake Titicaca! -Original Message- From: Clement Chou Sent: Tuesday, March 27, 2012 12:26 AM To: birdlover2...@hotmail.com ; Gamers Discussion list Subject: Re: [Audyssey] A Proposal for Game Developers Well, as to how we read menus, most of us do it through trial

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread bpeterson2000
Discussion list Subject: Re: [Audyssey] A Proposal for Game Developers Hi Thomas, This would certainly be a good idea. I'm always struggling to come up with interesting storylines and action, purely because I'm sick of the kind of space invader clone that we are seeing more and more of and I don't really

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread shaun everiss
That would be helpfull. Ofcause there are not enough devs or dev groups that survive long enough to make anything complex. Then there is cost. I guess with the vb express languages and maybe bgt and so on it can be done but right now a lot are still vb sixers or autoit devs. That may change

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread shaun everiss
well some older tvs just use mono, my tv does this. I guess that a stereo tv could be used, my sighted friends do use headphones on their computers and consoles as they do use sound for direction, but we would need more than that. Most games have a target scope, and other location systems.

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread shaun everiss
in mainstream gaming before we can begin to catch up... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 27 March 2012 03:53 To: Audyssey Mailing List Subject: [Audyssey] A Proposal for Game Developers Hi everyone

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Shard Workshop
Hi Thomas, that's a good idea, and we, Shard Workshop, know exactly what you are talking about (somebody already mentioned us here). I am not blind, and I have a very strong background as videogamer and I have literally tons of idea of how to reproduce the mainstream sensation in the audiogame

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Thomas Ward
Hi Alfredo, Not sure if you misunderstood my post, but basically I want to create a document that explains what certain mainstream games are like so audio game developers could include similar concepts and ideas into their own projects. It is not a document on how to make mainstream games

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Clement Chou
: bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 27, 2012 3:03 AM Subject: Re: [Audyssey] A Proposal for Game Developers I think that right there would turn a lot of blind gamers off. If you have to get even a little sighted help or look at a separate

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Clement Chou
Sean... sticks aren't that big. lol Your average gamepad or controller is pretty small... unless you're talking about an arcade stick or fightpad for fighting games, but even then... they're not big enough to make space an issue. --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Thomas Ward
Hi Ben, Well, that's precisely why I am considering writing this document. Too many blind gamers don't really have a real idea of what mainstream games are like and tend to make judgments based on accessible game standards rather than mainstream standards. While I understand better than most

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Ben
Sent: 27 March 2012 20:19 To: Gamers Discussion list Subject: Re: [Audyssey] A Proposal for Game Developers Hi Ben, Well, that's precisely why I am considering writing this document. Too many blind gamers don't really have a real idea of what mainstream games are like and tend to make judgments

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Thomas Ward
Hi Damien, Well, unfortunately I think that is the problem for most blind game developers. I hear audio game developers say that they can't think of any new games to create, because everything has been taken. However, I can think of several games that have never been tried in audio that

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread shaun everiss
It doesn't help that the big companies really don't listen to a small market like us. Mainstream games have the stereo type of being graphical. Therefore they don't have anything to do with us really. THe fact we have hardware restrictions and other things put on us because of being blind or

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread bpeterson2000
: [Audyssey] A Proposal for Game Developers Hi Damien, Well, unfortunately I think that is the problem for most blind game developers. I hear audio game developers say that they can't think of any new games to create, because everything has been taken. However, I can think of several games

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Ron Schamerhorn
Combat also featured planes if I remember correctly. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 27, 2012 3:54 PM Subject: Re: [Audyssey] A Proposal for Game Developers Hi Damien, Well

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Thomas Ward
Hi, Agreed. I've got a couple of gamepads and space isn't an issue. In fact, when I'm done using it all I do is unhook it from my laptop, and stick it into my laptop storage case. Its not like they are laying around using up lots of desk space because they aren't that big to begin with and

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Thomas Ward
Hi, Yeah, I know. I understand their desire to want everything 100% accessible out of the box, but that's just not realistic. However, with a little time and patients, which I don't think many blind gamers have, they can learn to play mainstream games on the PS 3 or XBox. the quality of the

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread bpeterson2000
the great Cornholio! I come from Lake Titicaca! -Original Message- From: Thomas Ward Sent: Tuesday, March 27, 2012 4:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] A Proposal for Game Developers Hi, Yeah, I know. I understand their desire to want everything 100% accessible out

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Thomas Ward
Hi Shaun, While I agree that more mouse control would be a nice thing to see in more accessible audio games I'm more concerned about very basic things that are common to mainstream games that aren't even being attempted by audio game developers. For example, there is no reason why combat

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Ken
. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 27, 2012 3:54 PM Subject: Re: [Audyssey] A Proposal for Game Developers Hi Damien, Well, unfortunately I think that is the problem for most blind game

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Thomas Ward
Hi, I'll probably cover Fighting games in some depth. I am no expert at them, but you are correct about them being more complex than people might expect. Like I just finished saying to Shaun many of the concepts in Street Fighter and other Fighting games could apply to audio and yet is

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Thomas Ward
Hi Bryan, Yes, it did. You could use tanks, planes, and jets. It was a very cool game for its time. Cheers! On 3/27/2012 5:22 PM, bpeterson2...@cableone.net wrote: Not only that but I believe Combat also offered a few different vehicles aside from tanks. Are you threatening me? I am

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Thomas Ward
Hi Ron, Sure did. There was a tank level, a plane level, and there were jet levels. Cheers! On 3/27/2012 5:59 PM, Ron Schamerhorn wrote: Combat also featured planes if I remember correctly. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread bpeterson2000
list Subject: Re: [Audyssey] A Proposal for Game Developers Hi Bryan, Yes, it did. You could use tanks, planes, and jets. It was a very cool game for its time. Cheers! On 3/27/2012 5:22 PM, bpeterson2...@cableone.net wrote: Not only that but I believe Combat also offered a few different

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Clement Chou
language. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 27, 2012 4:18 PM Subject: Re: [Audyssey] A Proposal for Game Developers Hi, I'll probably cover Fighting games in some depth. I am no expert

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Ken
: [Audyssey] A Proposal for Game Developers Well it'd definitely be good to see that in the near future. That's one thing that's always frustrated me about audio games... no tactics. True Judgement Day and others sometimes have you needing to make split decisions... do I make quick work of this incoming

[Audyssey] A Proposal for Game Developers

2012-03-26 Thread Thomas Ward
Hi everyone, I've just had an idea that might aid current and future audio game developers. I realize that many of the people on this list are blind and have been blind since birth and therefore haven't had much experience with mainstream games. As a result a lot of developers and gamers

Re: [Audyssey] A Proposal for Game Developers

2012-03-26 Thread Alfredo_The_Music_maker
Hello Thomas, As a totally blind person since birth, I have had very little or no experience with mainstream games. I do not know how Wii's wok, or what kind of gaming my friends who own such consoles are up to. It is only fair that the blind people have one place, called audio games, and

Re: [Audyssey] A Proposal for Game Developers

2012-03-26 Thread Jacob Kruger
Subject: [Audyssey] A Proposal for Game Developers Hi everyone, I've just had an idea that might aid current and future audio game developers. I realize that many of the people on this list are blind and have been blind since birth and therefore haven't had much experience with mainstream games