Re: [Audyssey] Accessible Game releases, 2007

2008-01-27 Thread Thomas Ward
Hi John, I'm not surprised at all. When I initially came out with Monte Alpha 1 I slapped together a game in four months and put it out on the internet. While it was playable besides the bugs I quickly realized I spent most of the time working on that one game but did not break it up into reusa

[Audyssey] Accessible Game releases, 2007

2008-01-27 Thread John Bannick
Thomas, Actually, we wrote the stuff over the several years before we released them. The base code was part of a HIPPA product we shipped years ago. (Then the Republicans stopped enforcing HIPPA. Oh well.) Most of the game-level code was written over 2005 and 2006, which is about typical for ga

Re: [Audyssey] Accessible Game releases, 2007

2008-01-27 Thread Thomas Ward
Hi John, Quote Of course, we cheated by using the same code for multiple games and just changing the data. End quote I don't think I have met a programmer that doesn't reuse code over and over again as many times as he/she humanly can. In fact, when I initially wrote Montezuma's Return I planne

Re: [Audyssey] Accessible Game releases, 2007

2008-01-27 Thread Thomas Ward
Hi John, If there was an award for the most games produced in one year you guys would take the award hands down. The more you guys talk about these games I really want to check them out. I probably will once Montezuma's Return and a few other big projects are tied up. John Bannick wrote: > T

Re: [Audyssey] Accessible Game releases, 2007

2008-01-27 Thread Thomas Ward
Hi Dark, Absolutely Jedi Quake and 7128's games should be in the voting. This only goes to show how poorly planned the other game awards were. Dark wrote: > Hi John. > > I'm really sorry the majority of the 7-128 games got missed off the list, I > was just going from Audiogames.net news forum po

Re: [Audyssey] Accessible Game releases, 2007

2008-01-25 Thread Dark
;John Bannick" <[EMAIL PROTECTED]> To: Sent: Friday, January 25, 2008 9:46 AM Subject: [Audyssey] Accessible Game releases, 2007 > Dark, > > No probs. > > I'm just no different than any of the other kids here, jumping up in my > seat and waving "hey teacher."

[Audyssey] Accessible Game releases, 2007

2008-01-25 Thread John Bannick
Dark, No probs. I'm just no different than any of the other kids here, jumping up in my seat and waving "hey teacher." Actually, I'm amazed we got so many actually released. Of course, we cheated by using the same code for multiple games and just changing the data. John --- Gamers mailing

Re: [Audyssey] Accessible Game releases, 2007

2008-01-24 Thread Dark
an get them, and for my part I'll try and check the 7-128 site a bit more regularly. Beware the Grue! Dark. - Original Message - From: "John Bannick" <[EMAIL PROTECTED]> To: Sent: Thursday, January 24, 2008 10:01 PM Subject: [Audyssey] Accessible G

[Audyssey] Accessible Game releases, 2007

2008-01-24 Thread John Bannick
Thomas et al, First, congratulations Che! Regardless of where Blindbargains got its numbers (we never heard of the voting and we troll the Web constantly) all the positive buzz about your game is testimony in itself as to a great job done. Second, Thomas. Actually 7-218 Software released 15 ac