Hi John,
I'm not surprised at all. When I initially came out with Monte Alpha 1 I
slapped together a game in four months and put it out on the internet.
While it was playable besides the bugs I quickly realized I spent most
of the time working on that one game but did not break it up into
reusa
Thomas,
Actually, we wrote the stuff over the several years before we released them.
The base code was part of a HIPPA product we shipped years ago.
(Then the Republicans stopped enforcing HIPPA. Oh well.)
Most of the game-level code was written over 2005 and 2006, which is about
typical for ga
Hi John,
Quote
Of course, we cheated by using the same code for multiple games and just
changing the data.
End quote
I don't think I have met a programmer that doesn't reuse code over and
over again as many times as he/she humanly can. In fact, when I
initially wrote Montezuma's Return I planne
Hi John,
If there was an award for the most games produced in one year you guys
would take the award hands down.
The more you guys talk about these games I really want to check them
out. I probably will once Montezuma's Return and a few other big
projects are tied up.
John Bannick wrote:
> T
Hi Dark,
Absolutely Jedi Quake and 7128's games should be in the voting. This
only goes to show how poorly planned the other game awards were.
Dark wrote:
> Hi John.
>
> I'm really sorry the majority of the 7-128 games got missed off the list, I
> was just going from Audiogames.net news forum po
;John Bannick" <[EMAIL PROTECTED]>
To:
Sent: Friday, January 25, 2008 9:46 AM
Subject: [Audyssey] Accessible Game releases, 2007
> Dark,
>
> No probs.
>
> I'm just no different than any of the other kids here, jumping up in my
> seat and waving "hey teacher."
Dark,
No probs.
I'm just no different than any of the other kids here, jumping up in my
seat and waving "hey teacher."
Actually, I'm amazed we got so many actually released.
Of course, we cheated by using the same code for multiple games and just
changing the data.
John
---
Gamers mailing
an get them, and for my
part I'll try and check the 7-128 site a bit more regularly.
Beware the Grue!
Dark.
- Original Message -
From: "John Bannick" <[EMAIL PROTECTED]>
To:
Sent: Thursday, January 24, 2008 10:01 PM
Subject: [Audyssey] Accessible G
Thomas et al,
First, congratulations Che!
Regardless of where Blindbargains got its numbers (we never heard of the
voting and we troll the Web constantly) all the positive buzz about your
game is testimony in itself as to a great job done.
Second, Thomas. Actually 7-218 Software released 15 ac