Re: [Audyssey] Corporate VS Independent Developers was ModeratorMessage

2013-03-31 Thread Thomas Ward
Hi Dark, Right. All that makes sense, and is some good food for thought. I can see how having a level editor would make many games have unlimited game play. For example, back in the early 90's ID Software's Doom game came with a way to create custom wad files, and sure enough people made their ow

Re: [Audyssey] Corporate VS Independent Developers was ModeratorMessage

2013-03-31 Thread dark
Hi tom. I agree that repackaging old ideas is to an extent legitimate, however equally I do appreciate innervation even in a classic title where one or two modern twists are added to the original game along with the original gameplay. For instance, suppose I were to create a game with the sa