Hi.Grins, make sure the voice can be understood.
- Original Message -
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 18, 2008 10:19 PM
Subject: Re: [Audyssey] Megaman clone was Robot games
If you needed help with voice clips
Naturally.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: Valiant (on laptop) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 25, 2008 9:33 AM
Subject: Re: [Audyssey] Megaman clone was Robot games
Hi.Grins, make sure
Hello Thomas!
Can i also create yava-games with the genesis-3d-engine?
Regards, Claudio.
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Hi Claudio,
Currently Genesis 3D is written in C-Sharp, but I am looking into the
possability of converting it to Java. The problem with porting Genesis
to Java is Sapi support. I'd have to take away some of it's platform
independants by including Microsoft Speech API support to support Sapi
Why don't you have the option for Windows of SAPI and recorded speech for the
rest of the game?
On Sat, 19 Jan 2008 19:55:16 -0500, Thomas Ward wrote:
Hi Claudio,
Currently Genesis 3D is written in C-Sharp, but I am looking into the
possability of converting it to Java. The problem with
Hi,
That is because Genesis 3D is not a game but an engine similar to, but
far more improved over, AGM. Asigning wav files to certain events etc
would be sort of difficult unless I add some external configuration file
that the developer buying my engine could use to set the names of things
Well you could do that. i.e. x event y sound using z extension.
On Sat, 19 Jan 2008 20:16:29 -0500, Thomas Ward wrote:
Hi,
That is because Genesis 3D is not a game but an engine similar to, but
far more improved over, AGM. Asigning wav files to certain events etc
would be sort of difficult
Hi Bryan,
Yeah, I've always wanted to play an accessible game similar to Megaman.
Fortunately, the Monte game engine itself is getting pretty stable with
Beta 9, and after Monte is released I think it would be a bit of a shame
not to use the existing engine to produce a couple of other