Re: [Audyssey] Megaman clone was Robot games

2008-01-25 Thread Valiant (on laptop)
Hi.Grins, make sure the voice can be understood. - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 18, 2008 10:19 PM Subject: Re: [Audyssey] Megaman clone was Robot games If you needed help with voice clips

Re: [Audyssey] Megaman clone was Robot games

2008-01-25 Thread Bryan
Naturally. Time is an illusion, lunchtime doubly so. - Original Message - From: Valiant (on laptop) [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 25, 2008 9:33 AM Subject: Re: [Audyssey] Megaman clone was Robot games Hi.Grins, make sure

Re: [Audyssey] Megaman clone was Robot games

2008-01-19 Thread Claudio
Hello Thomas! Can i also create yava-games with the genesis-3d-engine? Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] Megaman clone was Robot games

2008-01-19 Thread Thomas Ward
Hi Claudio, Currently Genesis 3D is written in C-Sharp, but I am looking into the possability of converting it to Java. The problem with porting Genesis to Java is Sapi support. I'd have to take away some of it's platform independants by including Microsoft Speech API support to support Sapi

Re: [Audyssey] Megaman clone was Robot games

2008-01-19 Thread blindguy250
Why don't you have the option for Windows of SAPI and recorded speech for the rest of the game? On Sat, 19 Jan 2008 19:55:16 -0500, Thomas Ward wrote: Hi Claudio, Currently Genesis 3D is written in C-Sharp, but I am looking into the possability of converting it to Java. The problem with

Re: [Audyssey] Megaman clone was Robot games

2008-01-19 Thread Thomas Ward
Hi, That is because Genesis 3D is not a game but an engine similar to, but far more improved over, AGM. Asigning wav files to certain events etc would be sort of difficult unless I add some external configuration file that the developer buying my engine could use to set the names of things

Re: [Audyssey] Megaman clone was Robot games

2008-01-19 Thread blindguy250
Well you could do that. i.e. x event y sound using z extension. On Sat, 19 Jan 2008 20:16:29 -0500, Thomas Ward wrote: Hi, That is because Genesis 3D is not a game but an engine similar to, but far more improved over, AGM. Asigning wav files to certain events etc would be sort of difficult

[Audyssey] Megaman clone was Robot games

2008-01-18 Thread Thomas Ward
Hi Bryan, Yeah, I've always wanted to play an accessible game similar to Megaman. Fortunately, the Monte game engine itself is getting pretty stable with Beta 9, and after Monte is released I think it would be a bit of a shame not to use the existing engine to produce a couple of other