Hi Bryan, Yeah, I've always wanted to play an accessible game similar to Megaman. Fortunately, the Monte game engine itself is getting pretty stable with Beta 9, and after Monte is released I think it would be a bit of a shame not to use the existing engine to produce a couple of other side-scrollers like Megaman which could be easily designed on the Monte engine with a few changes here and there. I would say once the engine reaches 1.0 I could ave a new game done with the existing engine with in six months since all I would need do is create the new levels, add the new weapons, and modify the monster classes to support snipers, combat droids, bosses, and robot tanks, and other enemies from the Megaman universe with different names of course.
Bryan wrote: > I'd love an audio Megaman style game. I thought about designing one with AGM > but due to the seemingly unresolvable sound issues and the lack of support > from the community let alone the devs I was fored to abandon all my AGM > projects. Otherwise I might have considered it, although with AGM's other > limitations it would probably have been only a very basic style game. But > I've reently gotten more into the older Megaman games, moreso than I was > when they were originally released, and I've often thought a game of that > genre would be neat. > Time is an illusion, lunchtime doubly so. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
