Re: [Audyssey] New idea Game Engines was Heli

2011-01-26 Thread Hayden Presley
11 1:50 AM To: Gamers Discussion list Subject: Re: [Audyssey] New idea Game Engines was Heli Hi Muhammed, Well, that would not necessarily work. For one thing although we are both arguably C/C++ developers my engine design is extremely object oriented where BGT seams to take a more procedural a

Re: [Audyssey] New idea Game Engines was Heli

2011-01-25 Thread Thomas Ward
Hi Muhammed, Well, that would not necessarily work. For one thing although we are both arguably C/C++ developers my engine design is extremely object oriented where BGT seams to take a more procedural approach to programming. That's not bad or good, but is just one of many differences in how the g

Re: [Audyssey] New idea Game Engines was Heli

2011-01-25 Thread Philip Bennefall
Hi there, Thomas and I are starting from very different points when developing our respective engines. Thomas is all for cross platform compatibility, which is not something that I currently feel is very important. I also imagine that our API's, application programming interfaces, are vastly d

Re: [Audyssey] New idea Game Engines was Heli

2011-01-25 Thread Shiny protector
Hi, Just a spectacular idea I've thought of. Why don't you Philip and Thomas rap the G Three-D engine in BGT? In that way, both of you won't have to compete, and it will be a good engine. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Tuesday, Januar