Hi, Chris.
Man that sounds awesome. I only wish I had thought of a game like that.
Grin.
Anyway, first order of business the game certainly would have to be sort
of turn based. I couldn't imagine doing all this in real time, but I
suppose with allot of hard work it could be done, but you would
Anyway, first order of business the game certainly would have to be sort
of turn based. I couldn't imagine doing all this in real time, but I
suppose with allot of hard work it could be done, but you would have to
have AI characters all over the place. Heavy CPU processing for this
games AI
I am going to start work on creating a tactical/strategic land battle
simulation game that is accessible to the blind gaming
community. I'm doing this for myself, and if others enjoy it, so
much the better. Here are some initial thoughts and I'd-like-tos
that should give the rest of you an
.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Christopher Bartlett
Sent: Monday, June 26, 2006 5:46 PM
To: gamers-audyssey.org
Subject: [Audyssey] Noodling a new game concept.
I am going to start work on creating a tactical/strategic land battle
simulation
I appreciate the offer of help and may well solicit help from a
number of people. Heck, this may become an open-source project
before all is said and done.
As to the suggestion of starting with a shooter, please understand I
mean no disrespect when I say that is entirely out of concept. This
Of Christopher Bartlett
Sent: Monday, June 26, 2006 7:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Noodling a new game concept.
I appreciate the offer of help and may well solicit help from a
number of people. Heck, this may become an open-source project
before all is said and done