I've got a lot of people asking me about the Swamp server being down, so I felt 
like checking in and sharing a bit.  While new weapons is the big wish everyone 
hopes the down-time is for, the actual reason is to clean out the record files.

For a long time in Swamp's history I had simply ignored people's old accounts.  
Someone would make a new name and just never go back to play the old ones.  
Once we passed 2000 accounts, I started cleaning out old accounts that hadn't 
been played in 6 months, just to remove ones that were clearly abandoned.  Then 
I started getting rid of ones 5 months old, and now I'm making the leap to 3 
months!  I realized that the smaller jumps weren't going to last very long.  
Because I expect the trend to continue, I wanted to let everyone know that any 
accounts that have not been played in 2 months are subject to deletion, to make 
room for new players.  I have not actually deleted them yet, but they are 
flagged to be deleted automatically as new characters are created by people.

>From time to time I've had people ask me how many Swamp players there are, and 
>each time I've given them the number of current accounts.  Of course this 
>doesn't really answer the question because people can have more than 1 
>character/account.  I always assumed that the 2000 accounts probably only 
>represented 500 or 600 real people, but that was purely a guess.  Today while 
>cleaning, I finally put together some code to count the number of actual human 
>players who are playing Swamp!

As of 7/1/2012 at 6:00pm we appear to have 1269 unique players and 1921 
characters!  This is after cleaning of course.  Technically the number of 
characters is 2000 but 79 of them have been flagged for deletion.  1269 is a 
far bigger number than I expected, so I am very honored to be sharing my game 
with so many people.  :)  The number of non-english speaking players has grown 
so much that I do believe the english speaking players are either the second or 
third largest demographic.  This makes me very happy because it means I'm able 
to reach out over a lot more of the Earth.  My conspiracy to wear out computer 
mice has expanded to engulf the entire planet!  Muhahahahaha!  :)

I'd like to apologize to the many players who have been experiencing dropped 
connections more and more often.  The great distances between most players and 
my Swamp server causes plenty of problems and can make the connection a bit 
unstable, especially for players who already have weaker connections.  The 
traffic on the server isn't always super high, but it regularly spikes to 70 or 
80 players.

To those who don't already know, Swamp updates have slowed down a lot because I 
ended up getting a second job.  Free time that I used to spend on Swamp just 
doesn't exist for me right now, but I do plan to get back as soon as I can.  I 
can't imagine myself ever really leaving the audio game scene in the future... 
I'm hooked.  As things change I'll be more or less active, but count on me 
still hanging around even when you haven't heard from me in a while.  I always 
find time to read posts to keep myself up to speed on the community, but I 
don't always have the time to write back and participate.

Before today, I had been moving forward under the assumption that Swamp only 
had 500 or 600 players.  That's a very large number of course, but not even 
half of what it turns out to be.  I think it's fair for me to finally refer to 
Swamp as a juggernaught in the world of audio games, Yay!  I feel justified in 
saying that, but I will also balance things by sharing my belief that Swamp's 
days are numbered.  The community is stepping up its game and new developers 
are already hard at work building games that will rival or overthrow Swamp.  Am 
I worried about this?  Absolutely not!  I don't mean to imply that these people 
can't overthrow Swamp, what I mean is that I'm not worried if they do.  The 
community needs to push forward and build bigger, so the eventual death of 
Swamp is not only inevitable, it's necessary.  When the new audio game Titans 
finally steal away the last Swamp player, a part of me will celebrate the fact 
that I need to start over with
 something even grander if I want to climb to the top again.  I wish God speed 
and the greatest of luck to those other developers.

I had a whole bunch of stuff I was going to eventually write, about my 
perspective on Swamp as the sighted designer.  I can't remember anything I had 
wanted to say, LOL.  After such a long post, this does seem like the perfect 
excuse to include those thoughts, so I might wing it for a few sentences and 
see if anything comes to me.

While eating lunch yesterday, I found myself simply sitting at my laptop and 
watching the people play Swamp.  To those who don't know, the server lets me 
read the chat channels and view everyone from a top-down bird like perspective. 
 I watch people running around the map collecting loot and shooting zombies, I 
watch people race around gathering crates in missions, and I watch groups of 
players huddle together in the safe zones while they chatter away with each 
other.  It is quite hypnotic and I almost always watch for much longer than I 
plan to.  Time simply races by and I always end with a feeling of amazement!

Amazement?  Actually yeah, that's probably the best way I know how to describe 
it.  There is a certain amount of pride that comes because this is a world of 
my own creation.  The buildings, roads, and bridges all came from my own mind.  
If you've ever had pet mice or lizards, you might be able to relate to this if 
you spent time carefully designing a neat little place for them to play in.  A 
maze of plastic tunnels for hamsters, shredded paper for mice to hide under, or 
foam "rock" cliffs for lizards to climb on.  Building the little world is very 
cool.

Now the little world is neat, but by itself it wouldn't be any cooler than an 
empty tank.  You need critters to enjoy the place you set up, and in my case I 
usually have between 50 and 80 running around.  I get to see all of these 
little critters moving around and interacting with the world I put together for 
them.  The critters I watch aren't ants, or mice, or fish, or lizards... the 
critters I am watching are real life human beings!  This realization usually 
takes a few minutes to sink in each time, because it is just so humbling.  Each 
little person I'm watching is an actual person, and not just a person, but a 
person who is likely sitting on the other side of the Earth!  Talk about cool!  
The amazement doesn't end there though, and I'm not entirely sure how to say 
this so that nobody gets offended, but I get even more impressed when it then 
sinks in that everyone is blind!  As someone who is sighted, I'm hopelessly 
dependent upon my eyes for almost
 everything.  I'm sure you've all figured out that us poor sighted folk can't 
survive 5 minutes if we can't see, HAHA!  It blows us away when we see tasks 
being done without sight, when using sight is the only way we can imagine 
ourselves doing it.

When I watch 80 blind players running around a complex set of buildings with 
ease, I don't even know how to really understand it.  Amazed is still the only 
word I have for it.  I would struggle to get around my house if I suddenly went 
blind, and yet here I'm watching huge swarms of players navigating through 
miles of terrain, without running into things, without getting lost, and while 
battling zombies the entire time.  Just, Wow.

I know that not every player is blind, but most are.  I feel like a million 
bucks when I get emails telling me that Swamp is the first game that someone 
has gotten their sighted friends to play with them, or the first game they can 
really play with family members.  I guess it can be hard to find games and 
activities that put blind and sighted players in an fairly even playing field.  
I'm glad that some people found Swamp to be that bridge for them.  I didn't 
mean for this part to sound sappy, but it's worth mentioning in the off chance 
that it helps inspire other developers to keep it in mind.  If at all possible, 
design a game so that both sighted and blind players will have a similar 
playing experience.  Things will never be truly equal, but try to keep them 
even.  Remember that taking the visuals away won't make it equal since the 
sighted players would be at a terrible disadvantage.  And also remember that 
giving the blind players visuals won't help
 them either.  Hehe, just kidding.  :)

Swamp is a huge social scene so that is also something for other developers to 
keep in mind.  Whenever Swamp is down, a big thing I hear from people is that 
they miss talking to their friends.  Apparently a lot of friendships have 
developed in Swamp, and many people don't have any other way to contact those 
people.  They could of course, but not everyone hands out skype info or email 
addresses when they can just chat again in the game.  Any future large-scale 
online games should probably put a lot of focus on player chat.  I'll be 
keeping this in mind for my own future projects.

Well I think that's all I will write.  This has turned into a huge post 
already, so I will stop here.  :)

---
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