Re: [Audyssey] Terraformers was Re: about orientation and mobility games

2014-05-12 Thread dark
Well one suggestion I made to Thomas Westin was simply to vary the layout, so that instead of putting say a sound flower and the correct tone wheels in the same room, you'd need to find the flower, reccord it's sound (or take it with you), then find what wheels it corresponds to. that would mu

Re: [Audyssey] Terraformers was Re: about orientation and mobility games

2014-05-12 Thread Teresa Cochran
Yes, I played it more for the setting than anything else. I'm easily confused by strategy and tactics, unless I can bash it into my brain repeatedly until it sticks. Teresa “We’re made of star stuff.”—Carl Sagan On May 12, 2014, at 4:28 AM, ishan dhami wrote: > yes you can sk

Re: [Audyssey] Terraformers was Re: about orientation and mobility games

2014-05-12 Thread ishan dhami
yes you can skipp training save your gameinlevel 1 and load again. Smilee! Ishan On 5/12/14, dark wrote: > Unfortunately the training is basically level 0. If you look at the > coordinates you can even see that the training rooms are built on the same > map, despite the fact that the training is

Re: [Audyssey] Terraformers was Re: about orientation and mobility games

2014-05-12 Thread dark
Unfortunately the training is basically level 0. If you look at the coordinates you can even see that the training rooms are built on the same map, despite the fact that the training is supposed to be in some sort of base somewhere else where as obviously the game is on planet telos 2. Still, i

[Audyssey] Terraformers was Re: about orientation and mobility games

2014-05-11 Thread Lindsay Cowell
I wish there was a way to avoid going through training each time you start the game, is there? -original message- Subject: Re: [Audyssey] about orientation and mobility games From: Teresa Cochran Date: 12/05/2014 6:41 am Well, Blindside kind of relates to orientation and mobility. The premise i