Well one suggestion I made to Thomas Westin was simply to vary the layout,
so that instead of putting say a sound flower and the correct tone wheels in
the same room, you'd need to find the flower, reccord it's sound (or take it
with you), then find what wheels it corresponds to.
that would mu
Yes, I played it more for the setting than anything else. I'm easily confused
by strategy and tactics, unless I can bash it into my brain repeatedly until it
sticks.
Teresa
“We’re made of star stuff.”—Carl Sagan
On May 12, 2014, at 4:28 AM, ishan dhami wrote:
> yes you can sk
yes you can skipp training
save your gameinlevel 1 and load again.
Smilee!
Ishan
On 5/12/14, dark wrote:
> Unfortunately the training is basically level 0. If you look at the
> coordinates you can even see that the training rooms are built on the same
> map, despite the fact that the training is
Unfortunately the training is basically level 0. If you look at the
coordinates you can even see that the training rooms are built on the same
map, despite the fact that the training is supposed to be in some sort of
base somewhere else where as obviously the game is on planet telos 2. Still,
i
I wish there was a way to avoid going through training each time you start the
game, is there?
-original message-
Subject: Re: [Audyssey] about orientation and mobility games
From: Teresa Cochran
Date: 12/05/2014 6:41 am
Well, Blindside kind of relates to orientation and mobility. The premise i