wow this rocks.
I wander if you could have a game where as you went along you made
sequences of tones eventually making your own music.
would work well with smart phones not sure about computers but still.
At 06:34 AM 10/5/2013, you wrote:
Hi all!
I have been rather silent for the last few
Hi Shaun,
Uh, no. The Elias Engine doesn't work quite like that. From what I am
given to under stand you might have a number of musical scores saved
as wav files which Elias has to choose from. You can set priority
levels on how fast to switch from a slow suspenceful track to an
action packed
Hi,
this demo was really awesome. I always wished for game music to go more with
what is actually happening in the game, just like in movies. And you just
did that, that's just great! I'm really looking forward to hear what will
come of this and in what kind of games it will be used. I'd use
: [Audyssey] Upcoming technology for game music rendering
Hi,
this demo was really awesome. I always wished for game music to go more with
what is actually happening in the game, just like in movies. And you just
did that, that's just great! I'm really looking forward to hear what will
come
Hi all!
I have been rather silent for the last few months, and the reason for this
is that I have been incredibly busy. I and a colleague of mine, Kristofer
Eng who is a professional composer and musician, have been working on an
engine that makes video game music as dynamic and adaptable as
Hi Philip,
Let me congratulate you publicly for an awesome product so far. From
the audio demo it really sounds like the music is like inside a
Hollywood blockbuster film than a video game. The dynamic way Elias
switches music tracks, fades in and out, and so forth gives a game
developer so much
Hi,
This is interesting. I am an avid enthusiast of music composition,
arrangement orchestration and fanfares, etc in the Western arts. A few
questions on the specifics: Are you veering towards using high-quality
sound fonts or VST's like Educational Roland HQ Orchestral and Jazz, or
is there
Discussion list gamers@audyssey.org
Sent: Friday, October 04, 2013 8:31 PM
Subject: Re: [Audyssey] Upcoming technology for game music rendering
Hi Philip,
Let me congratulate you publicly for an awesome product so far. From
the audio demo it really sounds like the music is like inside a
Hollywood
birdlover2...@hotmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 04, 2013 8:39 PM
Subject: Re: [Audyssey] Upcoming technology for game music rendering
Hi,
This is interesting. I am an avid enthusiast of music composition,
arrangement orchestration
This sounds a brilliant product. I have to say I am looking forward to seeing
what kind of things could come out of this kind of product. I am very impressed
with what i've heard so far.
Ian McNamara
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Sent: Friday, October 04, 2013 8:53 PM
Subject: Re: [Audyssey] Upcoming technology for game music rendering
This sounds a brilliant product. I have to say I am looking forward to
seeing what kind of things could come out of this kind of product. I am very
are you gunna market it to sighted people like sony playstation and such?
sent from my vinux4 linux laptop
On 10/04/2013 01:34 PM, Philip Bennefall wrote:
Hi all!
I have been rather silent for the last few months, and the reason for
this is that I have been incredibly busy. I and a colleague
:03 PM
Subject: Re: [Audyssey] Upcoming technology for game music rendering
are you gunna market it to sighted people like sony playstation and such?
sent from my vinux4 linux laptop
On 10/04/2013 01:34 PM, Philip Bennefall wrote:
Hi all!
I have been rather silent for the last few months
...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 04, 2013 10:03 PM
Subject: Re: [Audyssey] Upcoming technology for game music rendering
are you gunna market it to sighted people like sony playstation and such?
sent from my vinux4 linux laptop
joshknnd1...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 04, 2013 10:03 PM
Subject: Re: [Audyssey] Upcoming technology for game music rendering
are you gunna market it to sighted people like sony playstation and such?
sent from my vinux4 linux
Hi Josh,
Yes, from what I know that is the plan. It is not an exclusive product
for the blind. It is designed for commercial developers be they Sony,
Microsoft, EA Games, Activision, whoever. He has, however, added a
shareware license that would apply to us just nicely.
Cheers!
On 10/4/13, Josh
Hi Josh,
Yes, it does. The way Elias is designed it is fully cross-platformm
compatible. It can be used on Windows, Linux, Mac, iOS, whatever. It
is not tied to any specific platform and audio API which means a game
developer of any platform can get the library for the platform he
plans to
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