Re: [Audyssey] cross platform programming

2014-11-18 Thread Willem Venter
Hi Thomas. I was extremely surprised to hear that .net was open sourced. I thought I'd mention it here since it only happened last week and it's in the interest of all game programmers using or thinking of using VB.net, c# etc. On 11/17/14, Thomas Ward thomasward1...@gmail.com wrote: Hi Willem,

[Audyssey] cross platform programming

2014-11-16 Thread Paul Lemm
Hi, Chatting to one of my friends who programs for a living, I mentioned that I had started to learn BGT and was very slowly building a game. We got chatting about coding and he asked which platform the game would be for. Somehow we got chatting about cross platform and he explained he had

Re: [Audyssey] cross platform programming

2014-11-16 Thread Davy Kager
of packaging, albeit that this can be automated or outsourced. Davy -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Paul Lemm Sent: Sunday, November 16, 2014 13:50 To: 'Gamers Discussion list' Subject: [Audyssey] cross platform programming Hi, Chatting

Re: [Audyssey] cross platform programming

2014-11-16 Thread Ian Reed
Hey Paul, Just a bit more on Xamarin and mono. Mono is free and lets you run .NET framework apps, such as C# and VB.NET, on Mac and Linux. Xamarin has a product called MonoTouch which compiles your C# code down to native code that runs on IOS devices. They also have a product called MonoDroid

Re: [Audyssey] cross platform programming

2014-11-16 Thread Dennis Towne
Because all of my baseline code is in C++, I ended up writing a bunch of shims for different operating systems. I'm pretty familiar with cross platform porting, so when I need something that ends up being different on different platforms, I just write a shim for it. Examples of shim layers would

Re: [Audyssey] cross platform programming

2014-11-16 Thread Paul Lemm
, November 16, 2014 6:53 PM To: Gamers Discussion list Subject: Re: [Audyssey] cross platform programming Because all of my baseline code is in C++, I ended up writing a bunch of shims for different operating systems. I'm pretty familiar with cross platform porting, so when I need something

Re: [Audyssey] cross platform programming

2014-11-16 Thread Thomas Ward
Hi Paul, That's true. From what I understand of Xamarin while it does provide a nice place to start with for cross-platform programming it doesn't support everything out of the box. There are still cases where one will find himself or herself in a position of doing a bit of specific platform

Re: [Audyssey] cross platform programming

2014-11-16 Thread Thomas Ward
Hi Paul, Traditionally speaking, cross-platform development is fairly difficult with standard languages such as C++. However, Xamarin is a relatively new technology which aims to make cross-platform development between Windows, Mac, Android, and iOS as easy as possible. As I understand it Xamarin

Re: [Audyssey] cross platform programming

2014-11-16 Thread Paul Lemm
to get involved with Xamarin. Paul Lemm -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, November 16, 2014 10:52 PM To: Gamers Discussion list Subject: Re: [Audyssey] cross platform programming Hi Paul, Traditionally speaking

Re: [Audyssey] cross platform programming

2014-11-16 Thread Willem Venter
Thomas, for reference Microsoft is making most of the .Net code open source, so I doubt they will be taking on anyone using it to develop cross platform programs. http://techcrunch.com/2014/11/12/microsoft-takes-net-open-source-and-cross-platform/ On 11/17/14, Thomas Ward

Re: [Audyssey] cross platform programming

2014-11-16 Thread Thomas Ward
Hi Willem, Well, I'll freely admit my information is years out of date. Primarily from 2008 or so. When I was looking into using Mono in 2008 I was warned away from it by many developers due in large part to some litigation that was going on during that time over Mono infringing upon Microsoft's