Re: [Audyssey] financial colaboration was: a drastic change isneeded for audio games.

2010-05-31 Thread shaun everiss
well I have got about 40gb of sounds from a friend that has the libs. However I have seen and bought several libraries of sfx that are royalty free. the authentic sfx packs are royalty free, and I have several imporial and other 10 dollar royalty free sfx disks. So if the sounds are royalty

Re: [Audyssey] financial colaboration was: a drastic change isneeded for audio games.

2010-05-31 Thread Thomas Ward
Hi Dark, It is pretty much like anything else in life. When you purchase anything it is yours to use so long as you follow the rules or guidelines the company or companies tell you via their license agreements. It is capitalism at its worst. The concept of copyright law may have started out with

Re: [Audyssey] financial colaboration was: a drastic change isneeded for audio games.

2010-05-30 Thread Ron Schamerhorn
Hey little girl, you broke the laws You hustle, you deal, you steal from us all - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 30, 2010 4:19 PM Subject: Re: [Audyssey] financial colaboration was: a drastic

Re: [Audyssey] financial colaboration was: a drastic change isneeded for audio games.

2010-05-30 Thread Thomas Ward
Hi Ron, Lol! That's the one. Pretty accurate considering Dark's suggestion to buy sounds and redistribute them illegally. On 5/30/10, Ron Schamerhorn blindwon...@cogeco.ca wrote: Hey little girl, you broke the laws You hustle, you deal, you steal from us all --- Gamers mailing list __

Re: [Audyssey] financial colaboration was: a drastic change isneeded for audio games.

2010-05-30 Thread dark
Hi tom. Hmmm, I assumed that once a sound library was perchiced by an individual it was practically there's to use. I find myself continually amazed at how restrictive copywrite law is. I've mentioned myself how it has practically stopped people in England getting hold of books for a