Re: [Audyssey] Panning stereo sounds, was New Version of Soundscape Explorer

2013-04-29 Thread Ken The PionEar
I had actually thought of switching to DX7 for that exact reason. The marching band in mono doesn't sound like much, even with a 3d effect added. It just sounds like a good radio playing the sound. There's no real depth. Then i thought about what i'd lose if I went to DX7. I wouldn't be able to

Re: [Audyssey] Panning stereo sounds, was New Version of Soundscape Explorer

2013-04-29 Thread john
Couldn't you just edit your file and add those effects manually? - Original Message - From: Ken The PionEar kenwdow...@me.com To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 29 Apr 2013 03:36:17 -0400 Subject: Re: [Audyssey] Panning stereo sounds,was New Version

Re: [Audyssey] Panning stereo sounds, was New Version of Soundscape Explorer

2013-04-29 Thread Phil Vlasak
: [Audyssey] Panning stereo sounds, was New Version of Soundscape Explorer I had actually thought of switching to DX7 for that exact reason. The marching band in mono doesn't sound like much, even with a 3d effect added. It just sounds like a good radio playing the sound. There's no real depth

Re: [Audyssey] Panning stereo sounds, was New Version of Soundscape Explorer

2013-04-29 Thread Thomas Ward
Hi Ken, It sounds to me like what you need here is XAudio2. XAudio2 was designed to handle issues precisely like this situation without wasting CPU power or memory in the process. What you would do in XAudio2 to resolve this particular problem is declare a source voice for the marching band,

Re: [Audyssey] Panning stereo sounds, was New Version of Soundscape Explorer

2013-04-28 Thread Thomas Ward
Hi Phil, You can still pan stereo sounds in DirectX 8 as well. However, the issue isn't stereo panning but using virtual 3d buffers which is a totally different thing altogether. If you want to pan a sound left or right it doesn't really matter if the sound is stereo or mono because all it does